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GetTheTables

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Everything posted by GetTheTables

  1. I'm having a hard enough time staying mediocre at the two games I play. I'll just cheer you on from the sidelines while you take on all of Mexico.
  2. Would you say you are going to test my might?
  3. Finally got a chance to sit down and commit some stuff to sorta-muscle memory. The button strings thing is taking some getting used to but I'm fucking it up less now. You know what isn't getting fucked up less? The people I play online. Between tutorials, a little bit of practice, getting rolled by Bee, and toiling in the salt mines of SFV I've been pretty well equipped to dunk on most folks the game has served me. That has been nice. Though I'm sure it'll get a lot harder whenever I start to run into more people who have a better handle on how to play the game. @misterBee Still running the filthy criminal? Hows online been treating you?
  4. Copy pre-loaded on PS4. Saw it patched up and ready to go while I fell back into the Gungeon (I may have a problem). Very much enjoyed my beta times, looking forward to playing it for realz.
  5. What he said. Even with that consideration we probably had the 5th biggest UNIST thread on the internet. Great to see the game getting its due. I am curious to hop online sometime soon and see what all the hubbub has done for the online population.
  6. Managed to play more with the closed beta. Game still feels great. It is very nice to play a game where I can just kind of take the netplay for granted. In all my time playing it (granted only a couple of hours but I've played every connection given) I've never seen issues in a match - only some light stuttering at the end of a couple of rounds. Only really played Skarlet in matches, played Jade a little bit in the tower they had available for practice. I did end up playing a lot against another person using Jade who made me think she could be pretty fun. Jade seems more mid-to-close range whereas Skarlet is long-to-mid by nature. Theoretically Jade may be the better fit since that is the kind of char I like but I really like Skarlet's normals. Didn't spend any time with the other 3 available chars (Scorpion, Kabal, Baraka) but fought against Scorp and Baraka a decent bit. Everyone seems pretty interesting. I can see where Scorpion would be obnoxious as fuck; scrub killer extraordinaire. Very excited for the release. Looking forward to trying out more of the kast. Although they aren't the play style I like I've always liked Sonya and Cassie so I want to give them a spin.
  7. I think preordering any edition will get you into the closed beta next week. But I'm probably gonna burn my CC reward points and grab the fancy edition since it includes the season pass and this may be the first NRS game I legit play. I know I'm part of the problem.
  8. I managed to luck sack into a code for the online stress test. C&P'ing my post from elsewhere but overall I've really liked what I've played of the game so far. Honeymoon phase and all that but at least it makes a good first impression. Barring something rando happening I'm definitely picking this up and putting more time into it. : Day 1, 1 beer MK11 review: Game feels damn good online. Very solid connections throughout. Skarlet is a helluva lot of fun to play. Blew up a couple of people who thought I’d be a quick win with my no levels. I actually like the flow a lot. It does still have MK vibes though. Runaway Baraka is a pain in the ass and this char has long ranged normals (meaning I don’t know how someone like Sonya who is supposed to be close range is gonna deal). Stages feel kinda big too. Can’t tell how that is gonna go though since I barely know the mechanics. I’m just figuring shit out as I go. Also the players in this stress test are fucking pussies. They run faster than SF5 players. Hold your no round brown losses and learn! You can see ping (well it is listed as ping but it is really general connection quality, though I remember in other games they let you display straight up ping #s if you wanted to so I'd guess that will happen here too) and if the opponent is on wifi or wired before you even connect so you can bail if it is sketch. For what little it may be worth I threw myself at wifi warriors and didn’t notice any hiccups or issues (still 5 bar rating though). Also at least in Kasual matches you can infinitely rematch (not 100% sure if it is infinite but I played multiple people 10+ times so if there is an upper limit it is high) or go back to char select. So you can basically get a 2 person lobby going if you happen to run into someone you like playing.
  9. Very pleasantly surprised that D'Vorah is back. She was one of the cooler new chars from MKX. I thought she might not be back due to MKX's story but I forget that they have magic time reasons for anyone to show up in this game so right on.
  10. Agreed. I'm sure the celeb presence will do them well but I wish it was on a brand new char. Pretty much seeing her face and hearing her voice is weird and is a strange call for a PR move. Granted I'm sure they'll just make her an alternate timeline Sonya or something like that. Still weird.
  11. Up until they redid the online in MKX their online was buttcheeks so you were right to avoid the online. Played a little bit of Injustice 1 and MKX online and they were both really inconsistent (I remember MKX being the worst of the two). I've heard very good things about the updated MKX netcode and Injustice 2 seemed to be solid as well. I'm assuming they will carry this on through with MK11. Though I think 95% of the NRS player base does the same thing you do so its funny they care about the online at all (especially when Capcom seems to be fine with the two hamsters it has been running since SFV launch).
  12. This is gonna be the last NRS game I try. I keep getting suckered into buying these and then if I'm lucky I play the single player (which admittedly is pretty good most of the time). Mechanically this seems like the best MK for me since like MK2. I'm sure they'll fuck it up with crossover DLC but I'm willing to give it a shot.
  13. I agree with the general sentiments that it is the best rounded patch Capcom has put out for this game. They went a little over and under in some places, but no one really got torpedoed or shot full of HGH, and whatever outliers there are they can hopefully correct with the inevitable pre-CPT season patch. Laura seems like she is still mostly the same character and I may be over that kind of play style so I'm officially sleeping around until I find someone to settle on for S4. Kolin and Birdie are still in the general running but the current top of my dance card is G. Played a shitload of matches with him yesterday against Will and honestly probably did about as well with him day 0 as I have done in the past with my Laura. I don't think its a power curve thing (though G definitely feels like he hits higher highs than she does) but more of a comfort thing. G has actual reach, great damage output, and can get huge rewards off his command grab which makes it feel more worth going for even if it is way slower than any other in the game (which makes me feel better about using it and getting blown up for it than with say Laura where you're risking a fat combo to the face for like 190 damage, 200 stun, and mediocre oki). Looking forward to campaigning for a bit. Gotta learn a lot of new muscle memory.
  14. Way ahead of you. When we upgraded the house TV to a 4K HDR I upgraded both consoles. With some sleight of hand and decent timing I managed to do it for the cost of just the X.
  15. Managed to get back to my Xbox One for the first thing that has gotten me excited to fire it up in forever: the DMC5 demo. Maaaaaaaaaaaaaaan that is cool. If the full game ends up this extrapolated out it is going to be an awesome return to form for the series. I never thought anything would top DMC3 but this seems like it has a legit shot. Back to counting the days until 3/8/19.
  16. Wouldn't surprise me in the slightest. SF5 already has fake-ass roman cancels and Kage brought in some legit air combos. One thing I've found funny is that for as much as people come back to SF because "its SF" and it does have a particular way it plays, a not-insignificant chunk of the player base would also love to see the game get, effectively, anime'd up. Longer combos, more juggles, flashier supers, other zany stuff. And yet none of these fuckers will touch UNIST with a 10 foot body pillow. @Darc_Requiem Two quick follow ups about Laura since you are the only other person I know that is in the zip code of giving a fuck : 1) They definitely buffed the range on VT2's grab. It used to be crazy short range - either as short as her regular throw or maybe a little worse - but now it is right around the same range as LK Sunset. With that she could probably legit grab someone out of a pressure string, though only if they were close range. Thankfully SF5 has the stubby normals. 2) You can indeed cross cut HP Bolt now. The timing on it is tricky and it doesn't work as well as a DP for the obvious reasons, but it's definitely doable. Not sure how worthwhile it is over dash under/jump back but I'll leave that to the actual good players to figure out. Bonus discord tech: some folks are experimenting with using the ability to VSkill cancel the second hit of TC into Avante/Equiva for set ups (VSkill back, clap/EX clap, do x, y, z) or another way to get cross unders in VT1. May see some interesting shenanigans as the year rolls on if they don't kill it in 4.5.
  17. Oh I definitely will. Idom is my spirit guide anymore ever since 801 Strider bounced on the char middle or so of this year. Idom was already messing around with using VSkill as an ender for Twist Barrage. The buffed V meter gain should help that out too so Laura may be able to feed herself V meter in a couple of decent ways now. Definitely looking forward to seeing how this stuff gets applied. There was a guy, Rocwell I think it is, from the Laura discord who was already working VT2 last season. Kolin is also really well off now too. Gonna keep plugging away with her though that may take a backseat to enjoying the bonita buffs for the now.
  18. Matsuda Sway is always going to be a little funky because it has the same callout factor of any "big" defense thing in this game - Ryu VT2, Kolin's counters, Karin VT2, Vega VT2 as a counter - combined with the fact that it isn't a "catch". You have to dodge whatever you thought was coming and then be able to time the follow up to grab them correctly. I don't think that is good or bad - its harder to do but it has a pretty good payoff and its a relatively potent defensive mechanic to give a grappler. All that said it now only having effectively 2 frames of start up is probably a really nice swing in its utility. You can dodge through a lot of common blockstrings with that and it makes it that much easier to last second dodge twitch attacks. I think the biggest thing is how much they buffed the grab range. One of the problems I had with that VT is that even if you were on point with your dodges the range on the grab was so pitifully short that you couldn't realistically use it as a counter attack. If it has enough range now to actually dodge and grab some attacks, great. Then it would still require a good bit of training to be able to use reliably (though broadly you can twitch through stuff you'd normally be stuck blocking) but it could be worth it defensively, especially in some match ups. I'm gonna check the grab range later today. The buff to VT1 timer is hilarious. It lasts legit like 50 seconds now. TC into VSkill seems like it could be kinda good for VT1. You can confirm HP CC xx Avante, TC xx VSkill. It is less damage and stun than an alternative but the KD on the VSkill in that situation still seems to give good oki and you net a little over 2/3 of a V meter from it. Do that once or twice and you can probably hit VT1 early enough in the match where that enhanced timer is going to come into play. Also could be an interesting distinction between the VT - VT1 incentivizes going for the V gauge whereas with VT2 you can probably just go for the damage. I'm legit excited to see if they reverted her st.MP to 3.0. That was a godly AA button. Also the line about giving Bolt Charge input priority over Thunder Clap is really interesting to me: it may mean that you can use HP Bolt against cross-up attempts (where it would work decently well considering they are usually more shallow hits). Previously if you tried to cross-cut HP Bolt you would get Clap but it just might work now. Another thing I need to check later today. Overall Laura got some good tuning up. Nothing crazy but I think between those buffs and the general meta changes she'll be in an alright spot for the 3 or so months of 4.0. We will see how 4.5 treats her.
  19. Fucking Kage For as much as I didn't want to see a character like that its a good audience play by Capcom. E. Ryu was and is popular so even "totally not E. Ryu" E. Ryu is going to get some people excited. Plus he looks like a training mode monster which is something your average player loves. Laura and Kolin came out in pretty dang good shape following the S4 patch notes. Keeping my head down until 4.5 but it should be a fun couple of months until then at least. Hopefully we'll get more general S4 character news soon.
  20. Been having fun with it. Haven't played online since the matches with MisterBee but those were fun and I've hit training mode a bit since then. I want to try and hop online when I can to plug along with this game, but thats all about juggling time. Even if I just play with Bee it'll still be a good time. I will say, I enjoy it a lot more now than when I first tried it out 6 or so months ago. Even if I'm still super bad at it there are little things about the game that I appreciate.
  21. Hell yeah, difficult games are my jam. That may have bumped it up a few spots.
  22. I remember watching the GB quick look/unfinished for Sundered what now seems like forever ago. The art in that game is fucking-a-mazing. In an effort to stay current with the bleeding edge of gaming trends, I am just now playing through Nier: Automata. Finished route A so far. The combat is a bit mushier than I would like but the story and world building are pretty solid so far.
  23. Well for what it is worth I had a lot of fun playing @misterBee yesterday. There is a level of reward in this game that I like. I'm gonna keep plunking away at training when I can to try and build more and better muscle memory. And just continue to get a feel for the game in general. May try out some other chars too. I really like Josie but no reason not to hit up other candidates and see how they feel.
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