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GetTheTables

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Everything posted by GetTheTables

  1. GetTheTables

    Tekken 7 Thread

    Thanks to @Darc_Requiem's significant generosity, I now have Tekken 7. Time to *really* feel like a scrub.
  2. GetTheTables

    The King of Fighters: Official Series Thread

    Far off can be very good. I feel like KOFXIV ended up succeeding despite itself, or at least in spite of its original version. If they need to take a couple of years to polish and refine, so be it. I'll buy unless they ratfuck the game to a crazy degree because I really like SNK's fighting games and I am a shameless shill. Hopefully the online is better this time around. I never had much luck with KOFXIV when I tried to play.
  3. GetTheTables

    Tekken 7 Thread

    I just realized you can do a lot with this idea you have
  4. GetTheTables

    Tekken 7 Thread

    Damn man I failed. If I had it in me I would make good by creating a modified animated gif of the Boyz 3D'ing someone through a giant PS4 Tekken 7 box. Fuck now I really want that to be a thing
  5. GetTheTables

    Tekken 7 Thread

    Heh, thank SFV for getting me into actually trying to learn to play FGs and Aris for helping me to understand it better mechanically. Not that I can do anything other than flail in T7.
  6. GetTheTables

    Tekken 7 Thread

    Works for me, I've been fighting off buying a copy for the past day or two. Shoot me a PM and we can work out the details.
  7. GetTheTables

    Tekken 7 Thread

    If you understood them you would fear them. I keep wanting to get into a 3D fighter. T7 may end up being it. DOA just isn't my jam and SC6 didn't grab me the way I thought it would. The sucky part is that I traded in the copy I got with my Obsidian so I'd need to buy it again. And no season stuff but thankfully I'd probably get my main from the core cast. We'll see what comes out of inevitable end of year sales. Would Tour GF were awesome and the S2 cast is pretty dang cool. I still don't care about Neegan but the other 5 are solid re-adds.
  8. GetTheTables

    The Street Fighter V Thread

    The Kolin Ada costume is pure fire. I actually really like all the RE costumes, though I only bought the Kolin one. I also really like dirtbag Santa for Cody for some reason. Next year Sagat better get the Santa treatment. They could even put antlers on his tiger. EDIT: I forgot something that dawned on me when I was practicing with Kolin in the Ada costume. If you pick Color 5 and then pop her into her alt outfit she kinda sorta looks like B. Jenet. Actually another thing that dawned on me because that outfit has no sleeves is that Kolin is fucking cut. She has better arms than most of the men in the cast.
  9. GetTheTables

    The Street Fighter V Thread

    Haha I figured it was for a pet project. Didn't mean to blow up your spot. I didn't even go looking for it; PS4 was just like "HEY THIS GUY YOU KNOW IS PLAYING THIS GAME YOU PLAY CHECK IT OUT". I'll be around this week in general. Visiting my parents tomorrow for the holiday but not a lot after that. I'm bound and determined to dust off UNIST sometime soon too.
  10. GetTheTables

    The SRK2 Saloon Thread

    I would say that I respect your moxy and wish to subscribe to your newsletter.
  11. GetTheTables

    The Street Fighter V Thread

    I finally get internet again and did my eyes decieve me or did @misterBee pick up SFV on PS4?
  12. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    Thanks. It's all weird. Probably better in the long run, but now is less great. I wish I could take it out on random online scrubs but I'm still waiting for FiOS to set my shit up. I guess right now SC6 matchmaking is as good for me as everyone else.
  13. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    I have almost pulled the trigger on it a bunch of times but every time I do I hear a bunch of anecdotes about how the online isn't very good. Plus right now I'm broke AF due to my marriage dissolving. So right now I'm holding out for the online to get tweaked and/or a particularly sexy sale to roll through.
  14. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    Good pull. I always forget how many character cards they put out and how deep they went with it sometimes.
  15. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    Damn, @Darc_Requiem putting in the serious work! Great job man. Love the heel version.
  16. You put more time into fixing modelling issues than SFV's team did.
  17. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    Fucking a-men. With the caveat that I respect the mechanical complications, fighting games are so damn niche already and it really sucks to further silo players per platform. Spend somea that waifu money on crossplay! Also still haven't picked this up yet. Real life complications. But I'm still planning on grabbing it. Hopefully by the time things settle back down for me I can snatch it up in a holiday sale or something.
  18. GetTheTables

    Fighting Game General

    In fine tradition the SFV thread usually ends up being the sort of FG general thread, and we have threads for most of the other prominent games, but I figured there may be a use for a thread that is this section's version of general discussion to collect all the random one off FG related things that come up. Worse comes to worse this can just become a fan art or anime general thread. Speaking of anime, the thing that made me think of this thread in the first place: @misterBee any interest in Koihime Enbu RyoRaiRai (jesus that title?) I've never played Koihime Enbu but its coming out soon for $20 so I figured why the hell not, provided it continues to get decent player feedback.
  19. GetTheTables

    Fighting Game General

    I love this:
  20. GetTheTables

    The Street Fighter V Thread

    Looking forward to trying that out tomorrow
  21. GetTheTables

    Soul Calibur Thread - Return of Neclord's Waifu

    Haven't picked it up yet but I'm going to soon. I'm not usually much for created characters. I have shit all for ideas. That said I do sort of want to make Laura in this game too so I can continue trolling with something like Voldo's move set.
  22. GetTheTables

    The Street Fighter V Thread

    Yeah and I feel like VT2 is actually pretty close to that. I don't know that anything is going to push it "over" VT1 - I think its just easier to go offensive than to try and pull off defensive reads as your comeback mechanic - but even now there are match ups where I think it could be useful. Its just a little too finicky at the moment. Upside is that since VTs are a little more prominent as character features, the over-under on VT2 getting buffed (or at least tuned) ain't too bad. Also fun fact: VT2 fucking rules in the Silver/early Gold levels. One thing that VT2 is fantastic as is fast, near flawless 2 button AA with great payout. Its a VT that you can get a lot of mileage out of if your opponent is jumpy and since it is two bars you can get to it faster and start choking frogs.
  23. GetTheTables

    The Street Fighter V Thread

    I had a similar thought initially but I think I understand why it is what it is. Laura isn't really someone who is supposed to control the neutral or even have a particularly amazing AA. Compare that to shotos/shoto spinoffs which are more based around that and the DP is like "the" AA move. Plus the input for it is slightly harder to do (ignoring shortcuts) so its a little harder to react with. All in all I can see why HP Bolt doesn't have air invincibility. It still does good damage for an AA, leads to oki (not great oki, but still oki), and due to it being a hit-grab doesn't have the weird "fall out" issues that DPs/EX DPs have every once in a blue moon. Plus it has a really satisfying *smack* sound when you land it. Main thing I'm hoping for is a little more consistency with it vs some of the lower hitting jump in attacks. Though honestly I'd be shocked if anything changed with HP Bolt in S4. When it comes to Laura I'm expecting them to either leave her mostly untouched or tune weird stuff like they do sometimes when it seems like they don't know or care how to balance a character (usually due to them having a contentious design; see FANG). Actual Laura S4 changes: - cr. MP: collision box adjusted - st.LP: collision box adjusted - cr.MK: now 0 on block - cr.HK: now -13 on block Laura buffs!....?.......
  24. GetTheTables

    The Street Fighter V Thread

    I agree with what Vesper said about Alex and Laura relative to how much you're ever likely to see them buffed. Both of those characters (and as he said all grapplers) are built in such a way that tends to piss people off, so the player base at large is usually overall happier if they aren't seen as especially good and/or show up a lot online. And happy players stick around longer to buy more costumes. I can't speak to Alex specifically, but from what little I understand about the character it definitely feels like Capcom has tuned him very, very weirdly. I think they got nervous when he had "good" neutral early on so they shithammered that just so he wouldn't become a problem in tandem with his EX moves and command grabs. Not that any of those are over the top in the grand scheme of the game - I think they just got scared about a character having good neutral and good shenanigans. Which is funny because that's where we are now with the TT anyways. Akuma even has a jumping grab/overhead special move. Suck it Alex! As for Laura, there is overall not a lot I'd change with her. Similar clause: if she ever ends up strong in the eyes of the meta again, they'll just take a bat to her knees in the x.5 patch or next season. Better to hope for QoL changes that don't rock the boat too much and that changes around her can bolster her up a bit (similar to what happened with Mika this season). My super comprehensive expert Laura player list is: +damage or stun on Sunset Wheel, all versions. My original thought was +10 damage but +whatever stun would also be fine I think, and be a little less explosive. I think one of the reasons the weaker grapplers are where they are this season is because the risk/reward for their command grabs is off. For Laura I think Sunset doing a little more damage (so the cash out is more valuable) or more stun (more general pressure, possibility for big stun combos) would help to make Sunset a more effective tool. Buff st.MK. It is in a weird place now where the payout of the move honestly isn't too bad in a vacuum, but at 7 frames start up it feels just bit too slow to serve as the pre-emptive counter poke button I think it is supposed to be (and it is mechanically sort of overshadowed by cr.HP). Dial it back to 6 frames of start up and even revert the + on hit to +3 if +4 on hit is too gdlk. Buff HP Bolt Charge. This may be a personal thing but it bugs me how often I get trades with this move in "clean" AA situations, usually due to deep hitting jump in buttons. I think adjusting the hurt box would do it, or maybe bringing the hit box up a bit more so it hits earlier? FAT has said forever that it has upper body invincibility (though I don't see it anywhere else) and it shouldn't be as good as a DP but a little more consistency would be nice. Fun dumb bonus thought: break EX Bolt Charge into LP+MP = existing EX, MP+HP = EX HP Bolt with air invincibility. Buff VT2. I don't know that you'll ever knock VT1 off it's throne, and that is fine. VT2 is one of those VTs that is going to be more niche regardless of what you do with it, but it would be nice if it was at least a good fit for that niche. As is, it doesn't work as a defensive VT: the dodge becomes invincible too slowly to really work as a counter, the grab comes out too slowly to be used on its own (especially since you have to do it from Sway), and the projectile dodge property isn't amazing, though honestly this is probably the best part. I think this VT is a trap from a design standpoint because I don't know that Capcom would want to give an up-close pressure monster like Laura a good-to-great defensive VT. Plus it is only 2 bars. So speeding up the dodge may not be in the cards. What may be a good alternative is to allow Laura to raw dawg use Shock Choke (B/F+HP+HK) as a slower-but-higher-payout command grab. Just spitballing; I fully expect this VT to remain in it's bleh state going into S4. That's pretty much it. In general I think Laura's design limits how much she will ever really get buffed, which is fine. I'll happily take sanding off some rough edges.
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