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Onyxe

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  1. +1
    Onyxe reacted to Darc_Requiem in The NRS Thread   
    I really wish they wouldn't have gotten Ronda Rousey to voice Sonya.
  2. Insightful
    Onyxe got a reaction from Darc_Requiem in The NRS Thread   
  3. +1
  4. +1
  5. +1
    Onyxe got a reaction from Darc_Requiem in Soul Calibur Thread - Return of Neclord's Waifu   
    One of my many favorite videos I uploaded to my channel. I would appreciate if any of you wouldn't mind checking out my channel
  6. +1
    Onyxe reacted to misterBee in The NRS Thread   
    Game seems interesting.  Maybe I'll give it a try!
  7. +1
    Onyxe got a reaction from misterBee in The NRS Thread   
  8. +1
    Onyxe got a reaction from Darc_Requiem in The NRS Thread   
  9. +1
    Onyxe got a reaction from misterBee in Soul Calibur Thread - Return of Neclord's Waifu   
    One of my many favorite videos I uploaded to my channel. I would appreciate if any of you wouldn't mind checking out my channel
  10. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    @Onyxe Not thumbing you down just the video. Capcom pulled a lawyer and hit me with a loophole. I always said if they were going add Oni or Evil Ryu to give their movset to new character instead.  Well played Ono, well played.
     

     
     
  11. -1
    Onyxe got a reaction from Darc_Requiem in The Street Fighter V Thread   
  12. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    Got bored. I don't play this character, so I'm not going to pretend to be an expert at her flaws but I figured I'd give this a shot anyway.
     
    Sakura - Season 4 Suggestions
     
    Normals
     
    St. MP - Hitbox Extended Forward and Downward (1 square on training stage)
    St. MK- Hitbox Extended Forward (1 square on training stage)
    St. HK - Recovery Frames Reduced from 26F to 23F, Advantage on hit increased from +1 to +3
    DF+HK - Recovery Frames Reduced from 22F to 20F, Advantage on hit increased from +3 to +4
    Cr. HP - Recovery Frames Reduced from 26F to 20F
     
    Specials
     
    LP Hadoken - Startup Reduced from 17F to 15F, Total Frames Reduced from 49F to 47F
    MP Hadoken - Startup Reduced from 17F to 15F, Total Frames Reduced from 51F to 48F
    HP Hadoken - Startup Reduced from 17F to 15F, Total Frames Reduced from 53F to 49F
    LP,MP,HP Hadoken
    Advantage on hit increased from -2 to -1 Disadvantage on Block decreased from -8 to -6 Charged Hadoken - Startup Reduced from 41F to 36F, Total Frames Reduced from 71F to 66F
    EX Hadoken- Startup Reduced from 14F to 13F Overall Frames Reduced from 45F to 44F
    Tengyo Hadoken - Startup Reduced from 17F to 15F
    Charged Tengyo Hadoken - Startup Reduced from 39F to 35F, Total Frames Reduced from 75F to 70F
    EX Tengyo Hadoken - Startup Reduced from 15F to 14F, Total Frames Reduced from 45F to 44F
    LK Shunpukyaku - Startup Reduced from 17F to 12F, Advantage on hit increased from +1 to +2
    MK Shunpukyaku - Startup Reduced from 21F to 15F,  Disadvantage on block decreased from -6 to -4, Damage increased from 70 to 80
    HK Shunpukyaku - Startup Reduced from 24F to 18F
    EX Shunpukyaku - Final Hit Launches the opponent into a juggle state
     
    V-Skill
     
    Harukaze - Total Frames Reduced from 54F to 49F, Landing Recovery reduced from 15F to 12F
     
     
    V-Triggers
     
    V-Trigger 1 (2-Bars)
     
    Duration increased from 2000F to 2400F
    Hadoken V-Gauge usage decreased from 500F to 400F
    EX Hadoken- Startup Reduced from 13F to 12F Overall Frames Reduced from 44F to 43F
    Hogasho - Startup Reduced from 21F to 18F, Damage increased from 60 to 90, Stun increased from 120 to 150
     
    V-Trigger 2 (2-Bars)
     
    Duration remains 3500F
    Shouoken  V-Gauge usage reduced from 1000F to 700F
    Shunpukyaku V-Gauge usaged reduced from 1000F to 700F
     
  13. +1
    Onyxe reacted to GetTheTables in Soul Calibur Thread - Return of Neclord's Waifu   
    I have almost pulled the trigger on it a bunch of times but every time I do I hear a bunch of anecdotes about how the online isn't very good. Plus right now I'm broke AF due to my marriage dissolving.
     
    So right now I'm holding out for the online to get tweaked and/or a particularly sexy sale to roll through.
  14. +1
    Onyxe reacted to Darc_Requiem in Soul Calibur Thread - Return of Neclord's Waifu   
    My SFIV Main....in his prime
     
    "Young" Gouken

     

     

     
    And based off my SFV Character Concept. His daughter...Gouka
     

     

     

     

  15. +1
    Onyxe reacted to Darc_Requiem in Soul Calibur Thread - Return of Neclord's Waifu   
    Insomnia strikes again. Didn't some writing and three versions of Falke.
     
    Default

     

     
    Battle Outfit

     

     
    Swimsuit (Battle Outfit with armor broken)

     

  16. +1
    Onyxe reacted to Darc_Requiem in Soul Calibur Thread - Return of Neclord's Waifu   
    Yep, making her chakram caused me to get creative.  Anyway....here is another
     

     

     

     
    For Reference

  17. +1
    Onyxe reacted to Darc_Requiem in Soul Calibur Thread - Return of Neclord's Waifu   
    A poor attempt a Setsuka

     

     

  18. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    I posted this a while back on SRK1. Figured it could get us talking. These were my ideas for buffs to make Ryu better. I made a few additions. V-Skill changes, and an additional ability to V-Trigger 2.  Anyone have buff ideas for some of the weaker characters that they would like to share? Thoughts on this scrubs Ryu ideas?
     
    Ryu - Season 4 Suggestions
     
    Normals
     
    St. LP,MP,HP - Hitbox Extended Forward (1 square on training stage)
    Cr. LP,MP - Hitbox Extended Forward (1 square on training stage)
    Cr. LK,MK,HK - Hitbox Extended Forward (1 square on training stage)
    St.MK - Hitbox Extended Forward (2 squares on training stage),Advantage on hit increased from +2 to +3
     
    Specials
     
    LP,MP,HP Hadoken
     Overall Frames Reduced from 47F to 44F  Advantage on hit increased from -1 to 0 Disadvantage on Block decreased from -6 to -3 EX Hadoken Overall Frames Reduced from 42F to 40F LK,MK,HK Jodan Sokutou Geri  
    Hitbox Extended Forward (1 square on training stage) Disadvantage on block reduced from -16F to -8F V-Skill
     
    Mind's Eye -
    Startup Reduced from 3F to 2F Recover Reduced from 32F to 16F Recovery No Longer Crush Counterable.  V-Gauge gain on parry increased from 50 to 75 MP+MK - Parries High/Airborne Attacks D+MP+MK - Parries Low Attacks Note: Currently Mind's Eye parries physical attacks all physical attacks. Having it function like a SF3 parry, allows it to be buffed to be more effective. To offset the additional read the Ryu player needs to make. Mind's Eye starts up faster, builds more V-Gauge, recovers fasters, and the recovery is no longer Crush Counterable.
     
    V-Triggers
     
    V-Trigger 1 (2-Bars)
     Duration increased from 1600F to 2000F Idle V-Gauge drain reduced by 50%  LP,MP,HP Hadoken Overall Frames Reduced from 42F to 40F  EX Hadoken Overall Frames Reduced from 40F to 39F  Shoryuken/EX Shoryuken V-Gauge usage reduced from 150 to 0  
    V-Trigger 2 (2-Bars)
    Number of enhanced parries per V-Trigger increased from 2 to 3 Air Tatsu gains the ability to cross up the opponent Mind's Eye can be performed in the Air, cost 1/3 V-Gauge Gains access to new critical art. Shin Shoryuken 3 hits 400 damage (2x150, 1x100) Shin Shoryuken exhausts his entire V-Gauge Shin Shoryuken's performed after enhanced parries are automatically scaled to 60%(240 Damage) no matter the hit count Side note: I don't pretend to know what i'm talking about. That said, Ryu seems to be the shoto Capcom wants to poke with normals from the outside and space with Hadokens. Problem is he has the same stubby normals as Akuma/Ken and his projectiles aren't that much better. I left his V-Triggers at 2 bars because his parry isn't he most reliable way to build V-Gauge and I feel that remains the case despite my suggested changes to Mind's Eye.
  19. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V AE Story Thread: Now featuring more VROOM VROOM and Ice Queen   
    @ShockDingo doing Gill's work.
     
     
  20. LOL
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    G's crazy idle animation damage on display.
     
     
  21. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    We got trailers now.
     
    G
     
    Sagat
     
  22. +1
    Onyxe reacted to Darc_Requiem in The Street Fighter V Thread   
    SFV News Round up.
     
    MenaRD's Birdie costume revealed
    https://www.eventhubs.com/news/2018/aug/02/menards-capcom-cup-birdie-costume-revealed-capcom/
    It looks like Mena 😑
     
    G reveal coming this weekend
    https://www.eventhubs.com/news/2018/aug/02/street-fighter-5-g-character-reveal-inbound-capcom-just-changed-their-profile-picture-social-media/
     
    Some Missing Costumes Are Back
    https://www.eventhubs.com/news/2018/aug/02/missing-some-street-fighter-5-extra-battle-crossover-costumes-previous-monster-hunter-and-air-man-challenges-return-later-today/
  23. LOL
    Onyxe reacted to Bea_Iank in The Street Fighter V Thread   
    Word. I am still trying to get ex 06 colour for Gief's story costume but that bitch Menat keeps denying me it!
    More reason for me to hate her.
  24. +1
    Onyxe reacted to Bea_Iank in The Street Fighter V Thread   
    Just look how cute she is. 😍
    I would so smoother this girl with cuddles. Pure, chaste and innocent cuddles. Friendly ones, of course.
  25. +1
    Onyxe reacted to misterBee in The Street Fighter V Thread   
    Gotta keep her stable and balanced!  Wouldn't want her falling over  in the wind!
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