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Darc_Requiem

The SFV Character Concept Thread

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8 hours ago, Onyxe said:

Name: Nicky Cranberry

 

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Nickname: The Forgotten Successor Of Psycho Power

 

Sex: Male

Ethnicity: Unknown but presumed Ecuadorian

 

Height: 5'7

Weight: 131 Pounds

 

Country Of Origin: Ecuador

 

Appearance: Nicky is a slim build but well tone young man in his mid twenties. Skin color is mahogany, cerulean blue eyes except whenever he uses his Psycho Power his eyes become blood neon red. Nicky's hair is a strawberry blonde color, wears a sleeveless red hoody that is zip just below his pecs. Nicky wears black shorts, black sneakers with red and silver designs on it. A red wristband on his red hand and three unique bracelets on his left. Nicky also wears a necklace with a picture of his adopted parents inside of it

 

Fighting Style: Pure Instinct

 

Likes: His adopted parents, manga, oranges, carnivals

 

Dislikes: Nightmares, Cats, Dry Weather

 

Back Story: Created in a secret Shadaloo based located in Ecuador, Nicky was made to be one of many bodies for the Dictator M. Bison. Shortly after being created M. Bison immediately ordered his scientist to test the compatibility with hims and the subject Nicky. While attempting to see if he could absorb the body M. Bison was shocked to discovered not only wasn't Nicky's body compatible for him to posses. The clone was instead began taking over him along with absorbing the Psycho Powers he possessed. Bison quickly broke his connection to the clone in order to keep himself from being taken over. Angered by what just happened M. Bison had deemed the Ecuadorian Shadaloo scientist and agents as traitors and vowed to punished them. The very same night M. Bison ordered Vega, Balrog, Sagat, Cammy, and The Dolls to destroy the Ecuador Shadaloo base and everyone inside of it. After killing everyone inside the base and planting bombs inside of it. Bison's minions were certain they had completed their mission unaware that Nicky had survived due to his Psycho Power protecting him from the explosion. 

 

Shortly after Nicky was found by a group of cops who had investigated the explosion shortly after Shadaloo had disappeared without a trace. Discovering a lone child around the mass of dead bodies. The cops had immediately rushed him to the hospital. Afterwards the young boy was adopted and ironically given the name "Nicky". Unlike many other clones of Bison's who endured cruel upbringing. Nicky enjoyed a relatively peaceful life with his foster parents. The only real struggle he faced was the nightmares he would have of a man dressed in red. Which triggered him to create violent scarlet colored flames in his wake. Eventually as Nicky gotten older the nightmares lessen as the control over his powers had increased. During one faithful day Nicky had meet a woman by the name of Rose. Initially Nicky had fought Rose due to believing she was an assassin coming to harm his parents "The boy reads too much Manga". Only to discover she had come to help him understand his powers and his past. 

 

Once learning the truth about himself from Rose, Nicky decided he needed to travel in order to find others like himself. 

 

Nicky's Command List

 

THROWS

 

1. Simple Domination: Nicky grabs his opponent and strikes his opponent's chest with his left palm infused with Psycho energy. The strike sets the opponent ablaze and send them falling away from him before hitting the ground

 

2. Peace Out: Nicky grabs his opponent and maneuvers himself on top of the opponent's head. Nicky then uses both of his feet and strikes the opponent on the back of their head. The opponent crashes face first to the ground as Nicky lands gracefully on his feet. This move is very similar to Sakura's back throw from the Alpha series

 

3. Scarlet Judgment (In Air) Nicky grabs his opponent and sets them ablaze before throwing them down to the ground. Move animates like Rose's "Soul Throw"

 

UNIQUE ATTACKS

 

1. Quick Beat (MP+MK 😞 Nicky performs a quick elbow strike the the enemy's face before following up for a knee strikes. A good basic combo that can lead to Special Attacks

 

2. Hell Slicer (B+HK): Nicky lifts up his right leg and performs a two hit kick attack similar to Juri's "Korenzan". A bit on the slow side but if hit's can lead to good combo damage. Best to use after performing a heavy air kick or when the opponent is stunned

 

SPECIAL ATTACKS

 

1. Hot Knife : Nicky performs a speedy right punch attack that burn a non blocking foe on hit, but doesn't cause knockdown. EX version Nicky strike with his right hand first then follow up left hook that knocks the opponent into the air. The motion for this move is the same as a Shoryuken

 

2. Red Crescent: Nicky performs a flip kick attack that sets a non blocking foe ablaze. This move doesn't cause knockdown and is minus 2 on block. EX version is both faster and bounces the opponent off the ground. Allowing Nicky to perform follow up attacks. This move is performed by pressing KK. EX version is done by pressing KKK

 

3. Scarlet Force: Nicky envelops his body in scarlet colored flames before leaping into the air. This move is only invincible on the third frame and makes for a good anti air, follow up attack for EX Hot Knife or EX Red Crescent. Scarlet Force can even be used as a wake up in the right situation. EX version of Scarlet Force is fuly invincible and does five hit as the normal version does three. Nicky's Scarlet Force is performed by holding down first before pressing up plus P. The move itself animates like M. Bison Psycho Crusher but goes vertical instead of horizontal

 

4. Scarlet Slash: Nicky quickly raises his right hand before his face infused with scarlet flames. Nicky then swings his hand downwards in a slash motion. A very speedy attack but unsafe on block. EX version is safe on block and does two hits. This move is performed in the same motion as a Hadouken. Good for quick damage and his bread and butter combo following from "Quick Beat" and ending with a Critical Art

 

V Skill (Scarlet Pulse): Nicky unleashes a scarlet colored projectile from his hand. Each successful hit against the opponent rather they block the attack or not builds V Gauge for him

 

V Reversal (Psycho Push) : Nicky extends his hands out and pushes the opponent off of him. While his hands are infused with his signature colored Psycho Power. Successfully performing this V Reversal will not set the opponent in flames

 

V Trigger One (Psycho Vampire): Nicky gains an attack called "Scarlet Drain" which allows him the grab the opponent and drain some of their health for himself. This move can be done only up close to the opponent or after a heavy standing attack and Hot Knife. Nicky can get up to three drains with this V Trigger if used properly. This is a two bar V Trigger. The move works the exact same way as Balrog's VT2 but drains health for himself being the only difference

 

V Trigger Two (Scarlet Menace): Nicky gains the ability to teleport around the screen. "Scarlet Slash" can negate both regular and EX projectiles, and can drain a small amount of health back from his opponent for every successful Special Attack he performs. Nicky can also performs a downward Psycho Crusher while in the air. This is a three bar V Trigger

 

Critical Art: Scarlet Nightmare: Infusing his right hand with his Scarlet Psycho Powers. If Nicky successfully strikes his opponent. He sends them flying into the air before teleporting to the sky to meet them. Nicky teleports to the sky two seconds before the opponent appears before him. Nicky grabs the opponent by their necks before mercilessly throwing them to the ground. Nicky then forms a ball of energy in his left palm. Once the ball has grown ten times in size. Nicky throws the ball towards the ground to strike his down foe. The ball explodes on the opponent on impact inflicting massive damage. Scarlet Nightmare is a motion based punched button CA. It can be followed up by some of Nicky's normals, Hot Knife, Scarlet Slash, and Scarlet Force if cancelled correctly

 

 

 

I noticed that Quick Beat's input command is the same as the V-Skill Command (MP+MK). I know from experience that these things are hard to catch. I'm constantly going back fixing errors in my concepts months after the fact.

Edited by Darc_Requiem

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Nicky's Win Quotes

 

Spoiler

Defeat Himself: Did that butt faced bastard really made another me? I'm going to SO end him the day our path cross

 

Defeat Ryu: Talk about a boring fight! I absolutely can't stand fighting opponents who hold back

 

Defeat Ken: Don't feel too bad about losing rich boy. There's no martial artist that can stand against my Psycho Power, but please do something about that hair before challenging me again

 

Defeat Chun-Li: They need fighters like you so we can point and laugh at those ridiculous legs of yours! HA HA HAH

 

Defeat M. Bison: Now let's see how you like being the prey instead of the predator

 

Defeat Nash: Someone actually took the time to resurrect your sorry ass? How do you expect to beat Bison when I alone am too much for you?

 

Defeat Birdie: How utterly repulsive! Leave my sight now or ELSE!

 

Defeat Cammy: Hola my fellow clone of Bison. A woman by the name of Rose had told me about you. Pretty spot on but definitely gave you some underserved hype

 

Defeat Necalli: A beast like you serves no real purpose on this world. Perhaps I'll pity you and make you my plaything He he he

 

Defeat R.Mika: It was two on one and I still won with ease. Now you and your generic looking partner scurry away

 

Defeat Vega: Honestly you're not as handsome as you like to believe. I suggest wearing that mask as often possible ugly ass

 

Defeat Rashid: Cute but oh so annoying. Perhaps you can blow me away in other ways?

 

Defeat Laura: You truly are the human equivalent of a lava lamp. Please don't go around encouraging people to be as weak as you

 

Defeat Zangeif: Even the Red Cyclone falls before the might of my Psycho Power he he he

 

Defeat Dhalsim: Okay all your talk about Yoga is asinine to me. I just want to know if your baby maker like your limbs?

 

Karin: Snobby bitch! I'll burn you to irrelevancy!

 

Defeat F.A.N.G. : Now let's truly see how dedicated you are to that man as I burn you away to nothingness!

 

Defeat Kolin: A true ice queen, but how unfortunate your backstory isn't as compelling as the ones I read about in the mangas

 

Defeat Akuma: Now this is what I call a FIGHT!

 

Defeat Ibuki: No no no! Ninjas are suppose to be cool, but you are the exact opposite of everything I read in mangas

 

Defeat Balrog: You're suppose to be one of the Four Kings of Shadaloo. Yet the way you fight is that of a common grunt

 

Defeat Juri: I don't think this revenge thing is for you hon. Why not try to be a model or something?

 

Defeat Urien: Beating the arrogance out of you was an absolute pleasure Mr. Urien

 

Defeat Alex: Pretty good eye candy but you suck as a fighter

 

Defeat Guile: I don't like the way you're looking at me. It's as if you're holding me responsible for the actions of another

 

Defeat Menat: Are you seriously Rose's apprentice? Then how come she's so strong and you're not?

 

Defeat Abigail: Most disappointing fight I had in a minute. Well now that I won mind showing me your package?

 

Defeat Ed: It's genuinely nice to meet others like me, but are all you with the exception of myself this weak?

 

Defeat Zeku: Nice trick grandpa but now use a jutsu to make you into a real fighter

 

Defeat Sakura: Oh geez my bad hon. I didn't know we were suppose to be play fighting

 

Defeat Blanka: You're pretty attractive despite being a monster. Hopefully next time we can get real wildly with one another

 

Defeat Falke: Oh you're such a sweetheart but your Psycho Powers are absolutely horrendous

 

Defeat Cool Anaconda: While you're fighting capabilities are pretty terrible. I think you and I can make for awesome friends

 

Defeat Ryumi: Talk about lame you're just an ecchi version of that Ryu guy

 

Defeat Leilani: Those kicks of yours are only lethal against nobodies. You cannot possibly harm a fighter of my caliber

 

Defeat Ann Hibiki: Oh man this fight was too easy. Throw that Saikyo shit in the trash where it belongs

 

Defeat Azim: The way you talked I was expecting a real challenge. Perhaps you should grovel back to daddy and apologize for being such a hot headed weakling

 

Defeat Berengár: If only you were as strong as you are sexy this could had been a good fight

 

 

 

 

Edited by Onyxe
Forgot M. Bison

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Here's an old concept I made to make a replacement for Skullomania

 

street_fighter__moving_forward__invincib

 

Basically Noboru wouldn't really be a superhero, but he'd be a marital artist and tokusatsu performer who found his way through the adoration of his audience.

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@mykka If I remember correctly you are a Xiayu fan. Since I was creating a concept for her, I figured I'd create a move set for her sister as well.

 

Name: Xiayu Vilar

Spoiler

Nickname: The Silent Mask

Sex: Female

Ethnicity: Macanese

Height: 5ft 5in(1.65m)

Weight: 126 lbs. (57kg)

B/W/H: 33-22-34 (84cm-57cm-86cm)

Hometown: Macao, China

Appearance: Xiayu is a petite woman with short black hair and dark brown eyes. Her bangs spike outward covering the right side of her forehead while the rest of her hair his pulled back into a “horn” behind her left ear. Xiayu's face is covered by a white Chinese opera mask. The mask is painted with a fearsome red face that features yellow outlines around the eyes, mouth, and nose. She wears a custom red sleeveless qipao (Chinese Dress) with white outlines, the qipao is tied with a yellow belt. Her legs are covered with white stockings and she wears yellow shoes.


Likes: Spicy Food, Shumai, Kung Fu Movies

Dislikes: Those who speak ill of others

Fighting Style: Choy Li Fut/Shadaloo Assassination Techniques

Tone: Xiayu is a quiet and reserved woman. She often goes unnoticed by those not paying close attention.

Origins:
 

Xiayu hails from Macao (Macau), China. A former Portuguese colony city located on the eastern coast of the Chinese mainland. Her father is the exceedingly successful Casino and Hotel owner Rodrigo Vilar. Her mother, Guofang Ku, is former ballerina and beauty queen. As a child, Xiayu and her sister Jianyu where trained in Choy Li Fut by their grandfather Siu-Wong Ku. While Jianyu preferred to keep her foes at bay with a quarterstaff, Xiayu preferred close range combat with the shuāng jié gùn (nunchaku). This was a trend with the sisters. Despite being identical twins, or maybe because of it. Xiayu and Jianyu were opposites. Xiayu was quiet, she kept her hair short, and wore more conservative clothing. While performing a martial arts demonstration at one of their father's casino grand openings, the sisters were absconded by a mysterious man. This man was an agent of Shadaloo. Unfortunately for the sisters they would be subjects of the “Doll” program. After years of being puppets for Bison, the Dolls were finally freed when he fell. Xiayu is free to chart her own path now. After reuniting with her parents. Xiayu looks to the future.


Her Rival: Jianyu

 

Attributes:

Health: 2 Power: 3 Range: 3 Mobility: 4 Technique: 4

950 Stamina 950 Stun


Throws:

Serpent Coil (Hebi Koiru)LP+LK : Xiayu wraps her nunchaku around her foes ankle, pulls their leg out from under them, and causes them to fall backward slamming the back of their head into the ground.


Serpent Trip (Hebi no T abi)- B+LP+LK: Xiayu spins behind her, wraps her nunchaku around her foes ankle, pull their leg upward, and sweeps their other leg out from under them.
 

Unique Attacks:

Snake Bite (Hebi Kōshō) (Over Head)- F+MP: Xiayu spins her nunchaku upward with her right arm before snapping them downward at her foe. Quick startup, +2 on hit. -6 on block

 

Cannon Strike (Taihō Kōgeki) – D+MK (In Air): Xiayu strikes with trademark dive kick of the Shadaloo Dolls. Must be executed at the apex of her forward jump. Leaves foes standing, +2 on hit, -5 on block.

V-Reversal:

Whipping Snake (Muchiuchi Hebi) – F+PPP : Xiayu performs a modified Axel Spin Knuckle that ends in a nunchaku strike. Attack leaves her foe a ½ screen away from her.
 

V-Skill:

 

Nimble Fang (Subayai Kiba) – MP+MK : Xiayu grabs her nunchaku with both hands stretching them out to full length while striking a pose similar to classic doll “Shadaloo” pose. If the animation is completed without interruption. Her next attack gains an additional +2 on hit. This effect does not take place during V-Trigger 1.

 

V-Trigger 1:

 

Sudden Snake (Totsuzen no Hebi) – HP+HK : Xiayu focuses her ki to trigger her enhanced physiology and improves her offensive capabilities. Any initial attack in a combo is given counter hit status. The additional advantage on hit, opens more damaging combos. If the initial attack is a true counter hit, the follow up attack is granted counter hit status. Each landed counter hit cost 1/3 of her V-Gauge. 3-Bar V-Trigger

 

V-Trigger 2:

 

Evasive Snake (Kaihi-tekina Hebi) – HP+HK :Xiayu focuses her ki to trigger her enhanced physiology and improves her defensive capabilities. While this V-Trigger is active, Xiayu complete evades any attacks instead of blocking causing her to take no chip or white life damage. While evading attacks the rate her V-Gauge drains is doubled. Pressing HP+HK with precise, just frame, timing will execute. Paralysis Snake (Mahi no Hebi). Paralysis Snake is double fist strike with ends of her nunchaku. The attack does 0 damage and counts toward damage scaling but leaves Xiayu plus +3. This effect can be stacked with the +2 advantage granted by Nimble Fang. Paralysis Snake drains half of Xiayu's V-Gauge. 3-Bar V-Trigger


Specials:

Twisting Snake (Nejireta Hebi) QCB + P: (Rekka) Xiayu executes a right vertically rotating nunchaku strike. This attack can be followed up twice by repeating the attack input. Second trike is a left vertically rotating nunchaku strike, and the final attack is a spinning back fist horizontally rotating nunchaku strike. The distance traveled and damage is determined by the punch button pressed. LP (¼ Screen, Least Damage, -2 on Block) MP (1/3 Screen, More Damage, -4 on Block), HP( ½ Screen, Most Damage, -6 on Block) EX (Frame 3 Armor, ½ Screen, Most Damage, -2 on Block)

 

Coiling Snake (Koiru-maki hebi) QCF + P: (Rekka) Xiayu performs a low right horizontally rotating nunchaku strike. This has slower startup than Twisting Snake but is safer on block. attack can be followed up twice by repeating the attack input. Second strike is a left horizontally rotating nunchaku strike, and the final attack is a low spinning back fist horizontally rotating nunchaku strike. The distance traveled and damage is determined by the punch button pressed. LP (¼ Screen, Least Damage, -1 on Block) MP (1/3 Screen, More Damage, -3 on Block), HP( ½ Screen, Most Damage, -5 on Block) EX (Causes Juggle State, ½ Screen, Most Damage, -2 on Block)


Winding Serpent (Maki Hebi) -F,D,DF+P or P (Rapidly): (Anti Air) Xiayu performs a left uppercutting stikes while spinning her nunchaku vertically. Damage an attack properties are determined by the punch button. LP (3F Startup, 4 hits, Least Damage, Throw Invincible) MP (4F Startup, 6 hits, More Damage, Invincible to Airborne Attacks), HP (5F Startup,8 hits, Most Damage, Strike/Projectile Invincible from frame 3), EX (3F Startup, 9 hits, Most Damage, Full Startup Invincibility, Juggles In The Corner)

 

Rotating Arrow (Kaiten Yajirushi) (Nejireta Arō) -QCF+K : Xiayu performs a standing left head kick into a rapidly spinning chest high corkscrew kick. Attack is projectile invincible Frame 3. All versions knock down. . LK (1 hit, ½ Screen, -3 on Block), MK(2 hits, 2/3 Screen, -5 on Block), HK (3 hits, ¾ Screen, -7 on Block), EX(Projectile Invincible Frame 1, 4 hits, ¾ Screen, Passes Through Foe on Block)


Critical Art:

Entangling Snake (Motsure Hebi) -QCFx2 + K: Xiayu strikes with a seemingly endless barrage of nunchaku strikes that ends with a kick that resembles a high powered Cannon Spike 33 hits 330 damage (32x5, 1x170).

Reasons to be in SFV:

In spite of her reserved nature, Xiayu joins Interpol. She wants to work with Cammy and her “sisters” to prevent the return of Shadaloo or any organization like it. Taking notice of some strange happenings across Southeast Asia. She compares notes with Cammy. It seems an organization called the Illuminati or Secret Society is on the rise. This organization seems to be behind the upcoming World Martial Arts tournament. Xiayu enters the tournament to figure out what they are up to.

 

Side Notes:

 

Xiayu is fluent in Cantonese, Mandarin, Portuguese, and English

 

Name: Jianyu Vilar

Spoiler

Nickname: The Strident Staff

Sex: Female

Ethnicity: Macanese

Height: 5ft 5in(1.65m)

Weight: 126 lbs. (57kg)

B/W/H: 33-22-34 (84cm-57cm-86cm)

Hometown: Macao, China

Appearance: Jianyu is a petite woman with long black hair and dark brown eyes. Her hair is tied into two long odango buns on each side. Each bun has a braided pig tail that hangs down to the small of her back. She wears a custom white sleeveless mini qipao (Chinese Dress) with red outlines, the qipao is tied with a yellow belt. Her legs are covered with red stockings and she wears yellow shoes.


Likes: Spicy Food, Jiaozi, Internet Shopping

Dislikes: Cleaning, Housekeeping

Fighting Style: Choy Lit Fut/Shadaloo Assassination Techniques

Tone: Jianyu is a loud and boisterous woman. She is often the center of attention

Origins:
 

Hailing from from Macao (Macau), China, Jianyu and her sister Xiayu are Macanese. They are of Chinese and Portuguese descent. A former Portuguese colony city located on the eastern coast of the Chinese mainland. While her parents, Rodrigo Vilar and Guofang Ku, were away on business. Jianyu and Xiayu spent a of time with their grandfather Siu-Wong Ku. Enamored with his skill, Jianyu and Xiayu (with her sister's prodding) asked to learn Choy Li Fut from him. Her sister liked to get up close and person during combat, but Jianyu liked keeping them at a distance. She preferred the quarterstaff. “You can't be hit, if your out of range,” she thought.. Jianyu liked to be the center of attention. She'd often drag her more reserved sister around. Xiayu would fade into the background, but Jianyu would be front and center. Jianyu's more provocative manner of dress would be a point of frustration for father. Wanting to show off for their friends, Jianyu convinced Xiayu to participate in a martial arts demonstration at one of their father's grand openings. Unfortunately, this garnered the attention of an agent of Shadaloo. The sisters would be kidnapped and placed into Bison's doll program. The fall of Shadaloo freed the sisters from mind control. Unbeknownst to her sister, Jianyu blamed herself for their capture by Shadaloo. She resolved herself to spend the rest of her life making this up to Xiayu.


Her Rival: Xiayu

 

Attributes:

Health: 2 Power: 2 Range: 5 Mobility: 3 Technique: 4

950 Stamina 950 Stun


Throws:

Tail Slam (Tērusuramu) LP+LK: Jianyu grabs the middle of her staff with both hands, hits her foe with a short upward strike to the chin, spins into full extension staff strike to the abdomen, lifts her foe overhead, and slams them into the ground.


Tail Whip (Tēruhoippu) -B+LP+LK+motion: Jianyu grabs the middle of her staff with both hands, hits her foe with a short right hooking strike to the jaw, spins extended her staff underneath her foes legs, lifts them overhead by the crouch, and slams them behind her.

Unique Attacks:

Swiping Claw (Suwaipu Tsume) – F+MP: Jianyu performs a horizontal spinning staff strike that reaches ½ screen. -7 on block

 

Sweeping Tail (Haku O) - B+HP: Jianyu executes a low horizontal spinning staff strike that knocks her opponent of their feet. Longer range than her sweep but –10 on block.

 

Drake Combination (Doreiku no Kumiawase) -F+MP, B+HP: (Target Combo) Jianyu performs a horizontal spinning staff strike followed by a low horizontal spinning staff strike that knocks down her foe. -10 on block


V-Reversal:

Dragon Strike (Doragon Kōgeki) – F+PPP : Jianyu strikes with spinning back strike that sends her foe a full screen away.
 

V-Skill:

 

Nimble Claw (Subayai Tsume) – MP+MK : Jianyu grabs her staff with both hands stretching them out to full length while striking a pose similar to classic doll “Shadaloo” pose. If the animation is completed without interruption. Her next attack is only -2 on block.

 

V-Trigger 1:

 

Swift Dragon (Jinsokuna Ryū) – HP+HK : Jianyu unleashes her ki to trigger her enhanced physiology and improving her offensive capabilities. The recovery of her special attacks is improved. All of Jianyu's special attacks become -2 on Block. EX versions become 0 on Block. Nimble Claw's -2 on block effect stacks with this V-Trigger making a special attack 0 on block and EX attacks +2 on block. 3-Bar V-Trigger Permanent

 

V-Trigger 2:

 

Stout Dragon (Ganjōna Ryū) – HP+HK : Jianyu unleashes her ki to trigger her enhanced physiology and improving her defensive capabilities. The durability of her special attacks is improved. All of her special attacks gain armor on Frame 3. All EX special moves except Dragon's Bite gains Frame 1 armor. EX Dragon's Bite can no longer be crush countered. Special attacks drain ¼ of her V-Gauge. EX attacks drain ½ of her V-Gauge. 2-Bar V-Trigger


Specials:

Dragon's Tail (Doragon No O)- HCF + P: Jianyu strikes with a powerful, full extension, staff strike that reach 3/4. All versions knock down. LP (1 hit, Horizontal Sternum Strike, -5 on block), MP (2 hits, Ankle and Chin Strikes, -7 on block), HP (3 hits, Sternum then Ankle and Chin Strikes, -9 on block) EX ( 3 hits, Sternum then Ankle and Chin Strikes, Causes Juggle State, -5 on block)

 

Dragon Fang (Ryū no Kiba) - HCB+P: (Over Head) Jianyu hops into the air, somersaults forward, and slams the ground with a two handed staff strike. Punch button determines start up and damage. LP(One Flip, Slow Startup, Leaves Standing, +4 on Hit, -6 on Block), MP (Two Flips, Slower Startup, Knocks Down, - 4 on Block), HP (Three Flips, Slowest Startup, Hard Knock Down, - 2 on Block) EX (Three Flips, Fastest Startup, Causes Ground Bounce, - 2 on Block)


Dragon's Bite (Doragon no Kōshō) - F,D,DF +P: (anti-air) Jianyu executes a two hand upward staff strike that knocks her foe into the air. She hops after them and slams them to the ground with a two hand downward staff strike. Has more horizontal range than Cannon Spike. LP (6F Startup, Throw Invincible) MP (7F Startup, Invincible to Airborne Attacks), HP (8F Startup, Strike/Projectile Invincible from frame 3), EX (5F Startup, Full Startup Invincibility)

 

Cannon Arrow (Taihō Arō) – HCF+K: Jianyu strikes with a swift sliding low kick that knocks down her opponent. The kick button pressed determines the distance and damage of the attack. Her grounded variation of the Cannon Spike. Must be blocked low. LK (Least Damage, ½ Screen, -2 on Block), MK(More Damage, 2/3 Screen, -4 on Block), HK (Most Damage, ¾ Screen, -5 on Block), EX(Most Damage, Projectile Invincible Frame 1, ¾ Screen, -2 on Block)

Critical Art:

Furious Dragon (Mōretsuna Ryū)-QCFx2 + K: Jianyu strikes with forceful left handed upward (30° Angle) staff strike to the chin that knocks her opponent into the air. She follows that attack up with 31 rapid fire right staff strikes, and concluded the attacks with a power left handed staff strike to the sternum that sides her foes to the opposite side of the screen. 33 hits 330 damage (1x50,31x5, 1x125)

Reasons to be in SFV:

Jianyu would be content with living the life of luxury back in Macao with her parents. However, her sister was determined to join Interpol. Remembering her self made vow, Jianyu joins her. She will do whatever it takes to make her sister happy. Hopefully taking down this Secret Society will satisfy Xiayu's need for justice and they can return home.

 

Side notes:

 

Jianyu is fluent in Cantonese, Mandarin, Portuguese, and English

 

Edited by Darc_Requiem

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Wow that is fabulous! You really are good with these concepts, they are so well put together, several times even better than what Capcom comes up with

 

However I hate you for making me miss Xiayu in the game, it was tough for me to let her go... 

 

You should share this concept on SRK1 too, its great

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On 7/4/2018 at 10:18 AM, mykka said:

Wow that is fabulous! You really are good with these concepts, they are so well put together, several times even better than what Capcom comes up with

 

However I hate you for making me miss Xiayu in the game, it was tough for me to let her go... 

 

You should share this concept on SRK1 too, its great

I've basically abandoned my SRK1 Concept thread. I never really adjusted to the formatting. Plus I didn't want to go through all Concept posts to fix them. The conversion really screwed up the formatting of all the concept posts. The character limit of the posts are also much lower which can be a pain in the ass to be frank.

Edited by Darc_Requiem

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3 hours ago, Darc_Requiem said:

I've basically abandoned my SRK1 Concept thread. I never really adjusted to the formatting. Plus I didn't want to go through all Concept posts to fix them. The conversation really screwed up the formatting of all the concept posts. The character limit of the posts are also much lower which can be a pain in the ass to be frank.

Just put them on the story thread, it could spark an interesting debate.

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It's late so I won't post this until I get off work tomorrow....erm later today. I finished a Maki concept. Probably the most pain in the ass concept for an existing character that I've ever done. Despite lots of places having her move names. Translations were hard to find. Had to wing it with some internet translations in some cases. For others, I just created approximations of move names myself.  There is surprisingly little video of her entire moveset on line. Actually booted up my Wii U to play Final Fight 2 to get some info. I'd hook up my Dreamcast and CvS2 but my new 4K TV doesn't accept the cables. The VGA to HDMI converter I bought a few years ago was bust....but that is a whole other topic. Originally I was going to work on her and Guy at the same time and release them simultaneously but I might even bother with Guy now.

Edited by Darc_Requiem

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Name: Maki Genryusai

Spoiler

Nickname: Kunoichi Baikā (The Ninja Biker)

Sex: Female

Ethnicity: Japanese

Height: 5'ft 7in (1.70m)

Weight: 135lbs (61kg)

B/W/H: 36-24-36 (91cm-61cm-891cm)

Hometown: Kōka-shi, Japan

 

Appearance: Maki has long bleached blonde hair. Her natural hair color is dark brown. Her bangs come down to her eyebrows and the rest of her hair is pulled into a long pony tail. Maki's ponytail is tied by a red headband. She wears the upper half of a red sleeveless ninja gi on her torso. The gi comes to her mid thigh. She has red shorts underneath her gi. Maki had metal arm guards on her forearms and shins. She wears white high to sneakers on her feet with red laces. Maki has two tonfas strapped to her back. Although she usually only wields one of them in her left hand.

 

Likes: Motorcycles, Carlos, Rena, Tapioca, Fighting, Guy

Dislikes: Zeku, Waiting on others, Girl treatment matters

Fighting Style: Bushinryu

 

Tone: Maki is brash, tomboyish, aggressive and a bit of a hot head.

 

Origins: Maki is the youngest daughter of the 37th Master of Bushinryu and Guy's rival. Growing up she was a delinquent that often got into street fights. After humbling the local hoods, she made them part of her biker gang The Bushin Riders (Bushin Raidā). The name annoyed her father, as she intended. When her sister and father were kidnapped by the reborn Mad Gear Gang, Maki ditched the biker gang life. She teamed up with Mike Haggar and Carlos Miyamoto to bring down Retu and save her family. The happiness of their reunion was short lived. Her father's disciple and 38th Master of Bushinyu, Zeku was defeated by Guy. Zeku named him the 39th Master of Bushinryu. This angered Maki. She felt that as daughter of the 37th Master, she had earned the right to fight for the mantle. Maki challenged Guy, over Rena's objections. Despite her skill, she was soundly defeated. Her father passed away shortly thereafter. After his funeral, Maki disappeared. Unbeknownst to Rena and Guy, she's been training with Carlos in South America. Only the letters Rena receives on her and their father's birthday let her know that Maki is still alive.

 

Her Rival: Guy, Zeku

 

Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 4

975 Stamina 925 Stun

 

Throws:

 

Baikā Seigi (Biker Justice)– LP+LK: Maki grabs her opponent, punches them in the stomach twice with the long end of her tonfa, and hits them with a left uppercut with the short end of her tonfa.

 

Hane Goshi (Spring Hip Throw) – B+LP+LK: Maki grabs her opponent by the head, turns her hip towards them, and flips over her shoulder behind them.

 

Unique Attacks:

 

Handorubā Shōtotsu (Handlebar Collision) - F+MP (Overhead): Maki performs a fast left overhead strike with her tonfa. Quick startup, +2 on hit, -6 on block.

 

Kaze Saku Kyaku (Wind Split Kick) F+HK: Maki rises into the air while performing a full extension, she does full split, jumping front kick. Combo ender from Final Fight 2. 8F Startup, can be used as an anti air with proper timing.

 

Bushin Hiza Hiji(Martial God Knee Elbow) – D+MP: (In Air) Maki performs an right elbow and knee drop from a near vertical aerial stance fat the apex of her forward jump. that immediately halts her momentum and causes her to descend straight down. If the knee lands +2 on hit, -2 on block. If the elbow lands +3 on hit, 0 on block. Maki's D+Jump Attack from Final Fight 2.

 

Bushin Danmaku (Martial God Barrage) – LP,LP,MP,MP, F+HK: (Target Combo) Maki hits her opponent with two left jabs, a right straight, left elbow, and jumping front kick. (Her Final Fight 2 combo) Can juggle in the corner.

 

Bushin Kōgeki Hikō (Martial God Assault Flight) – LP,LP,MP,MP, D+HK: (Target Combo) Maki hits her opponent with two left jabs, a right straight, left elbow, and then throws them over her shoulder behind her. (Her Final Fight 2 combo into throw).

 

Reppukyaku (Furious Wind Kick) – U+K (During Quick Rise): Maki flips back onto her tonfa, performing a vertical handstand kick at a 60° angle, while spinning rapidly. 75 Damage/75 Stun, Causes 25 white life (recoverable) damage with each use.(Invincible to Airborne Attacks, Strike/Throw Invincible from Frame 3,Crush Counterable on Block).

 

V-Reversal:

 

Kōhō Chūgaeri Kyaku (Backward Somersault Kick) – F+KKK: Maki uses a backward somersault kick to send her foe flying away from her.

 

V-Skill:

 

Bushin Tate (Martial God Shield) – MP+MK: Maki takes an aggressive stance and lets out a scream. If the animation completes Maki's next special attack gains projectile invincibility frame 3. EX Hayagake gains frame 1 invincibility. The next physical attack that lands against her does 10% less damage. V-Gauge is gained if the animation completes and after an enhanced special attacks lands or is blocked.

 

V-Trigger 1:

 

Sōdai Bushin Gekitai Suru (Grand Martial God Ward) – HP+HK: Maki uses her mastery of Bushinryu to increase her defensive capabilities. Hassoukyaku, Hayagake, and Saka Hayagake gain armor on Frame 3. White life damage received is cut in half. V-Trigger drains over time. Three armored specials per V-Trigger. 2-Bar V-Trigger.

 

V-Trigger 2:

 

Kūchū Bushin Ha (Aerial Martial God Blade) – HP+HK: Maki displays true aerial mastery of Bushinryu. She can now perform Hassoukyaku from a backward jump anywhere on the stage. Tengu Daoshi gains increased grab range. 3-Bar V-Trigger Permanent

 

Specials:

 

Genko (Pass Through Fist) – QCF+P: Maki lunges forward and strikes her foe with a power right hook that knocks down her opponent. Dissipates projectiles if properly timed. Punch button determines startup and damage. LP (Fastest Startup, Least Damage, -7 on block) MP (Slower Startup, More Damage, -4 on block) HP (Most Damage, Slowest Startup, -2 on block) EX (Reflect Projectiles With Proper Timing, Fastest Startup, Most Damage, - 2 on block

 

Hassoukyaku (Eight Ships Kick) - QCB+P (In Air) Only works at the edges of the stage. Maki grasps the wall and follows up with a variety of actions.

  • Kabe Tobu (Wall Jump) – LK: Maki jumps off the wall a ½ screen away
  • Bushin Sensui Kyaku (Martial God Dive Kick) – MK: Maki attacks her foe with a dive kick
  • Bushin Nibui (Martial God Stump) – HK : (Command Grab) Maki grabs her foe, flips backwards, and land on them with both feet on their chest

 

Tengu Daoshi (Tengu Collapse) – HCF+P (Command Grab) (In Air): Maki snatches her opponent out of the air and drives them head first into the ground with a belly to back suplex. Grab ranged and damage determined by the punch button pressed. LP(Most Range, Less Damage, Lands ½ Screen Away) MP (Less Range, More Damage, Lands ¼ Screen Away) HP(Least Range, Most Damage, Lands Next To Foe) EX (Most Range, Most Damage, Lands Next To Foe)

 

Hayagake (Rapid Run) – QCF+K: Maki runs towards her opponent and follows up the run with a variety of actions. Kick button determines the distance traveled by the run. LK (¼ Screen) MK (½ Screen) HK (¾ Screen) EX (¾ Screen, Projectile Invincible Frame 3)

  • Yameru (Halt) – LK : Maki brings her unto a quick stop.
  • Bakushin Tengu Daoshi (Dashing Heavenly Dog Drop)- MK: Maki executes a sliding kick and grabs her foe and drives them head first into the ground with a belly to back suplex
  • Atsuen Otoshi (Rolling Drop) – HK: Maki jumps up kicks her foes in the face, grabs them by the shoulder, flips over them, driving them head first into the ground.

 

Saka Hayagake (Reverse Rapid Run)- QCB+K: Maki runs away her opponent and follows up the run with a variety of actions. Kick button determines the distance traveled by the run. LK (¼ Screen) MK (½ Screen) HK (¾ Screen) EX (¾ Screen, Throw Invincible)

  • Yameru (Halt) – LK : Maki brings her unto a quick stop.
  • Ku Tobu (Retreating Jump) – MK: Maki jumps away from her foe
  • Gyaku Tobu (Reverse Jump) – HK: Maki reverses her momentum by jumping back towards her opponent.

 

Critical Art:

 

Tesshinou (Iron Heart Demolisher) – QCFx2+K: Maki charges her opponent hitting them with blindingly fast flying kick to the sternum that sends them crashing into the edge of the stage with such force that they bounce back towards her. She crushes her rebounding foe with a power Genko. 2 Hits 330 Damage (2x165)

 

V-Trigger 2 Only

 

Ajaratengu (Giant Tengu Drop) – 360°x2+P: (Ground or In Air) Maki grabs her foe and ascends to the top of the stage, while ascending Maki rapidly slams them back and forth against the edges of the stage. When she reaches the top, she drives her foe head first into the ground with a powerful Tengu Daoshi. 10 hits 365 damage (9x25, 1x140)

 

Reasons to be in SFV:

 

Maki still believes that she should be the true successor of Bushinryu. She's spent the last few years refining her skills for inevitable rematch with Guy. Hearing that Zeku is entering this years tournament. Maki enters as well. If She can defeat Zeku, she's know her skills will have improved enough to defeat Guy. She'll gain the mantle held by her father and become the 40th Master of Bushinryu.

 

Name: Guy (Gai Yamamoto)

Spoiler

Nickname: Master of Bushinryu

Sex: Male

Ethnicity: American

Height: 5'ft 10.5in (1.79m)

Weight: 170lbs (77kg)

B/W/H: 45-30-32 (114m-76cm-81cm)

Hometown: Metro City, USA

 

Appearance: Guy has shoulder length dark brown hair tied into a low pony tail. His eyes are brown. Guy wears a red sleeveless ninja gi. He wears a wire mesh shirt underneath that is visible at the neckline of his gi. A white Bushin kanji symbol is on the upper left portion of the gi,His hands are covered by yellow fingerless gloves. Guy has a yellow band around his waist. The pants of his gi are also red. There are yellow bands around his ankles. Guy wears red High Top “Victoria “brand basketball shoes. The Victoria logo on the sides of the sneakers is black and resembles a lightning bolt.

 

Likes: Salmon Ochazuke, Chilled Tofu, Sneakers, Rice with Green Tea

Dislikes: Western Horizontal Writing, Ibuki's Lazy Behavior, Satsui no Hado, Mad Gear, Shadoloo

Fighting Style: Bushinryu

 

Tone: Guy is a calm and noble man. He almost always does the right thing.

 

Origins: Guy is the son of Japanese immigrants. His father moved to Metro City to take as an engineer for Metro City Motors. Unfortunately, MCM's business took a serious hit after a few years. Guy's father was laid off. Guy's family moved to the inner city. Here he'd meet Cody and they'd become fast friends. Guy's parents pooled their savings to purchase a small restaurant. With the only Japanese restaurant in the area, they were able to make ends meet.

 

Guy's family flew home to Japan every summer. During one of those visits, Guy would bump into Shidoshi (Master) Genryusai. his daughters, and Zeku. Guy and Genryusai's eldest daughter Rena quickly became smitten with each other. When Zeku offered to start training Guy in Bushinryu, he initially accepted just to spend more time with Rena. Guy would spend most of his summers training with Zeku. With Zeku periodically come to Metro City to ensure Guy wasn't slacking on his training. Keeping Cody out of trouble, ensured that Guy's battle sense stayed sharp.

 

After the events of the original Final Fight, Cody and Guy's friendship would become strained. After taking down the Mad Gear Gang couldn't keep himself out of brawls. Guy would began to spend more time in Japan. He'd eventually defeat his Shidoshi, Zeku, and become the 39th Master of Bushinyu. Guy would open up two Bushinryu schools. One in Metro City and one in Japan. Guy would split his time between both his schools. With Rena, taking over at the Japanese school whenever he was in Metro City.

 

His Rival: Maki

Attributes: Health: 3 Power: 2 Range: 3 Mobility: 5 Technique: 5

1000 Stamina 950 Stun

 

Throws:

 

Tsukami Nage (Grab Throw)– LP+LK: Guy grabs his foe and knees them twice in the stomach before hitting them with a hopping knee to the face.

 

Seoi Nage (Shoulder Throw) – B+LP+LK: Guy grabs his opponent and tosses them over his shoulder behind him.

 

Unique Attacks:

 

Sankaku Tobi (Wall Jump) – UB (Towards Wall/In Air): Guy briefly grabs the wall and jumps off of it.

 

Kubi Kudaki (Neck Breaker) - F+MP (Overhead): Guy pulls back his left elbow to his forehead and slams it downward at his opponent. 2 hits Slow startup, +2 on hit, -2 on block.

 

Kamaitachi (Ninja Sickle) DF+HK: Guy performs a back handspring kick that strikes the opponent twice. Slow startup, has limited juggle capability, -2 on block

 

Hiji Otoshi (Elbow Drop) – D+MP: (In Air) Guy performs an elbow drop from the apex of a forward jump that immediately halts his momentum causing him to descend straight down.

 

Bushin Nijū Ken (Martial God Double Fist) – MP, HP: (Target Comb) Guy hits his opponent with a right punch to the gut followed by a left upward palm strike.

 

Bushin Gokusa Ken (Martial God Prison Chain Fist) – LP, MP, HP, HK: (Target Combo) Guy strikes with a quick left back fist, right punch to gut, left upward palm strike, and standing spin kick. (Guys Final Fight Combo)

 

Bushinryu Seoi Nage (Martial God Style Shoulder Throw) – LP, MP, HP, D+HK: (Target Combo) Guy strikes with a quick left back fist, right punch to gut, left upward palm strike, and tosses his opponent over his shoulder behind him. (Guys Final Fight Combo into throw)

 

V-Reversal:

 

Inori Naguru (Prayer Strike)– F+PPP: Guy bows his head briefly while bringing his hands together with his middle and fore fingers of his left hand pointing upward before striking with a left open palm punch that sends his opponent a ½ screen away.

 

V-Skill:

 

Bushin Hageshī Kaen (Martial God Raging Blaze) – MP+MK: Guy pulls back his right arm, turning his left shoulder toward his foe, before twisting forward violently with a long arm palm attack that creates a large stationary orange projectile. Slow startup projectile that causes a juggle state. Attack can be charged. Uncharged (1 hit, Limited Juggle State, -2 on Block, Cancels 1 hit Projectiles) Charged (3 hits, Juggles The Foe Higher, 0 on block, Overwhelms 1 or 2 hit projectiles, Cancels 3 hit Projectiles). Builds a small amount of V-Gauge if blocked, builds more on hit, and the first juggled hit.

 

V-Trigger 1:

 

Bushin Sokudo(Martial God Velocity) – HP+HK: Guy focuses his ki and gains overwhelming speed and mobility.

  • Forward Walk Speed Increased from 5 to 5.5
  • Back Walk Speed Increased from 3.9 to 4.4
  • Forward Dash Frames Reduced from 18F to 16F
  • Back Dash Frames Reduced from 26F to 24F
  • Overall Jump Frames Reduced 40F to 38F
  • Bushin Flip Frames Reduced from LP(60F to 55F)MP(65F to 60F)HP(65F to 60F)EX(57F to 52F)
  • Hayagake (Rapid Run) forward speed increased by 10%

3-Bar V-Trigger Permanent

 

V-Trigger 2:

 

Bushin Tejina Kōgeki(Martial God Juggling Assault) – HP+HK: Guy concentrates his ki into his limbs increasing his combo potential. All of Guys striking special attacks gain juggle properties. Any special attack performed during this V-trigger ignores the juggle point limit. Any special attack comboed into itself adheres to the normal juggle system. Special attacks comboed into other special attacks maintain the enhanced juggle properties. Four enhanced special per V-Trigger. 3-Bar V-Trigger

 

Specials:

 

Hozanto (Crumbling Mountain Tussle) – QCB+P: Guy turns as he advances slamming his elbow upward into his foe with great force. All versions become projectile invulnerable Frame 3 and knock down the opponent. Punch button determines the travel distance of the attack. LP (¼ Screen) MP (½ Screen) HP (¾ Screen) EX (¾ Screen, Projectile Invincible Frame 1)

 

Bushin Tobi (Martial God Flip) – QCF+P: Guy flips in the air towards his foe to close the distance. Punch button determines the distance traveled. Bushin Tobi has two follow up options. LP (¼ Screen) MP (½ Screen) HP (¾ Screen) EX (¾ Screen, Projectile Invincible Frame 1)

  • Izuna no Hiji Otoshi (Izuna Elbow Drop) – P: Guy halts the forward momentum of his flip and descends downward with an elbow drop
  • Bushin Izuna Otoshi (Martial God Izuna Drop) – P: (Close Range) Guy grabs his foe and flips over their shoulders driving them head first into the ground

 

Kaiten Izuna Otoshi (Rotating Izuna Drop) – QCF+P (In Air, Command Grab) Guy grabs his adversary mid air, flips them both upside down, and drive his opponent into the ground head first. Damage and landing proximity identical between all versions. Punch button determines where Guy reaches. LP(Reaches Below Him), MP (Reaches In Front), HP (Reaches Above Him), EX(Covers All Grab Ranges).

 

Bushin Senpu Kyaku (Martial God Whirlwind Leg)- QCB+K: Guy performs a rising whirlwind kick that has a horizontal rotation. All versions are invincible to aerial attacks. Kick button determines attack properties. LK (3 Hits, Hits Crouching Opponents, Least Damage), MK(4 Hits, Doesn't Hit Crouchers, More Damage), HK(5 Hits, Only hits aerial opponents, Throw/Projectile Invincible, Most Damage, Causes Juggle State), EX (6 Hits, Hits Crouchers, Full Start Up Invincibility, Causes Juggle State, Crush Counterable)

 

Hayagake (Rapid Run) – QCB+K: Guy runs towards his foe to close the distance. Kick button determines the distance traveled. Hayagake has multiple follow up options. LK (¼ Screen) MK (½ Screen) HK (¾ Screen) EX (¾ Screen, Projectile Invincible Frame 3)

  • Kyuuteishi (Sudden Stop) – LK: Guy comes to a sudden stop.
  • Kage Sukui (Shadow Kick) – MK: Guy performs a sliding kick that must be blocked low.
  • Kubikari (Neck Flip) – HK: (Overhead) Guy strikes with a side long wheek kick. Can anti air with proper timing. Must be blocked high.

 

Critical Art:

 

Bushin Hasoken (Martial God Eight Twin Fistsl) – QCFx2+P: Guys hops into the air striking his adversary in the face with a left punch. If it connects Guy rising into the air pummeling his foe with nine hit combination of punches and kick before concluding the assault with a 360° spin kick to the face that sends his opponent flying across the screen. 11 Hits 330 Damage (10x20, 1x130)

 

V-Trigger 1 Only

 

Bushin Muso Renge (Martial God Unmatched Lotus Blossom) – QCFx2+P: Guy grabs his opponent hits them with a gut punch/spinning kick combination that sends them flying away. The background goes white, Guy sprints behind his foe with blind speed pummeling from all sides with with a five hit combination that sends them hurtling in the other direction. Guy sprints behind them once more hitting with another five hit combination from all sides. The background goes pitch black and Guy hits his opponent with a seven hit combination that causes them to crumple to the ground as the darkness fades to light. 19 Hits 380 Damage

 

Reasons to be in SFV:

 

Guy enters the tournament simply to settle things once and for all with Maki. Their rivalry has put a strain on Rena and Maki's relationship. He's hoping to defeat Maki and convince her to head up his Bushinryu school based in Japan. This would allow him to move to Metro City with Rena and help his old friend and new mayor Cody clean up the city once again.

 

Side Note:

  • Gai means victory.
  • Gai started going by “Guy” because people kept misspelling his name in school.
  • Guy's sneakers were originally Nike's. Capcom changed Swoosh logo to a lighting bolt to avoid legal issues.
  • Nike is the Greek Goddess of Victory.
  • Victoria is the Roman Goddess of Victory. Which is why I made up the “Victoria” sneaker brand.
  • I gave Guy the Yamamoto surname because Rena's surname is Genryusai.

 

Edited by Darc_Requiem

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@mykka Apparently I'm on a roll this weekend. I promise this isn't on purpose, but I have yet another concept of one of your favorite characters. Well, actually I have a bonus for you. Not only do I have a Crimson Viper concept, I have a concept for her sans battle suit. Yep I have Maya concept as well. I hope you like the origin I came up with for Maya and little twist I did with how Crimson Viper's origin and side notes are presented.

 

Side note: My place holder for Crimson Vipers nickname was "Undercover Mother" yeah I know...that's terrible.

 

Name:  Crimson Viper

Spoiler

Nickname: C.E.O. (Condescending Enhanced Operative)

Sex: Female

Ethnicity: American

Height: 5ft 9in (1.75m)

Weight: 148lbs (67kg)

B/W/H: 39-24-36 (99cm-61cm-91cm)

Hometown: McLean, Virginia

 

Appearance: Crimson Viper has very long red hair that's pulled into very large top braid that ends in pony tail that comes down to her calves. Her yellow visor style sunglasses hides her green eyes. She wears a gray skin tight catsuit with a high collar. The front is unzipped to just above her stomach giving a very low dipped “V” neckline that exposes her cleavage. Viper has a black leather harness on the shoulders of both her arms. She has black pocket compartment strapped to the bicep of her left arm. There is a black leather choker around her neck. Viper wears a pair of near forearm length black leather gloves on her arms. She has a high tech black watch around her left wrist. There is black leather belt around her waist with a large square silver buckle. Her feet are covered by a pair of black leather boots that come half way up her calves. There is a combat knife sheathed on her left boot. She has gun holstered to her right thigh.

 

Likes: Lauren (her daughter), Money

Dislikes: Working Overtime, Mission Impediments, Terrorist Organizations

Fighting Style: MCMAP (Marine Corps Martial Arts Program)

Tone: Crimson Viper has a superior attitude and if often condescending towards her foes.

 

Origins: REDACTED...

 

CLASSIFIED TOP LEVEL CLEARANCE REQUIRED!!

 

Security Clearance Verified

 

Code Name: Crimson Viper

Name: Maya Velasquez

Military Rank: Captain (United States Marine Corps)

 

Captain Velasquez was recruited from the Marines to the CIA's SAD/SOG (Special Activities Division/Special Operations Group). Cpt. Velasquez's proficiency tests show exceptional marksmanship as well as high level CQC training. Subject is MCMAP 6th Degree black belt. Prior to military enlistment, Cpt. Velasquez earned a black belt in American Karate. Her psychological profile points to the loss of her husband, Gunnery Sergeant Laurence Velasquez, as the primary motivator for interest in covert operations. GySgt. Laurence Velasquez was killed by an IED (Improvised Explosive Device) by a terrorist cell in the Middle East. Maya's skill set and unique appearance give make her an ideal candidate for infiltration missions. The brass has some concerns with putting a young mother in the field. However, that risk was deemed necessary.

 

Her Rival: Urien

Attributes: (With Battlesuit) Health: 2 Power: 3 Range: 3 Mobility: 5 Techniques: 5

(Without Battlesuit) Health: 2 Power: 2 Range: 3 Mobility: 3 Techniques: 3

925 Stamina 950 Stun (Suit only enhances offensive capability)

 

Throws:

 

Ab Fitness – LP+LK: Viper punches her opponent in the abdomen. She activates the seismic power of her glove on impact creating a shockwave that knocks her foe away from her.

 

Temple Massage – B+LP+LK: Viper jumps onto her opponents shoulders, slams her fists together on each side of their head, and activates the electric function of her gloves, causes them to collapse to the ground behind her.

 

Unique Attacks:

 

Viper Elbow – F+MP: Viper hops into the air and elbows her opponent while turning her body parallel to the ground. Slow startup, -2 on Block.

 

Double Kick – F+HK: Viper strikes with a high left roundhouse kick to the head, cocks back the same leg and mule kicks her opponent in the face.

 

High Jump – D,U or D,UF or D,UB: Viper activates the jets in her boots to increase height and overall travel distance of her jumps. “Empty” jumps have an additional 4F of landing recovery.

 

V-Reversal:

 

Crimson Elbow – F+PPP: Viper twists her upper body away from her opponent, and explodes forward back upward left elbow to her adversary's face.

 

V-Skill:

 

Hover – MP+MK: Viper activates the hover jets in her boots giving access to new movement options. Properties of V-Skill differ on the ground and in the air.

  • Neutral Hover – MP+MK: Viper executes a half height neutral jump.
  • Forward Hover – F+MP+MK: Viper executes a half height forward jump
  • Back Hover – B+MP+MK: Viper executes a half height back jump
  • Aerial Hover – MP+MK (In Air): Viper halts the momentum of her forward or back jump. She floats briefly before descending straight down.
  • Levitating Hover – MP+MK (In Air): Viper levitates briefly during the descent of her neutral jump.

Aerial and Levitating Hover have an additional 4F of landing recovery if no attack button is pressed. V-Gauge builds after any blocked or landed attack post Hover.

 

V-Trigger 1:

 

Stun Field – HP+HK: Viper overclocks her suits electric subsystems generating an electric field around her. Her opponents stun gauge slow fills when they are within the field. Effect only does not occur when Viper is knocked down or when she is thrown. When her foes hits her, their Stun Gauge doesn't increase but it does not decrease either. V-Gauge drains quickly for the duration of this V-Trigger. 2-Bar V-Trigger

 

V-Trigger 2:

 

Afterburn – HP+HK: Viper overclocks torches in her heels enveloping her feet in flames. Viper's normal kick attacks gain a flame effect that grants them a slight damage boost. Her kick attacks cause chip damage for the duration of this V-Trigger. A small puff of flame is created during the startup her high jumps and Aerial Hover/Levitating Hover. This buff of flame has a hit box and can be used to create high execution combos. V-Gauge drains slowly over time. 3-Bar V-Trigger

 

Specials:

 

Thunder Knuckle – QCB+P: Viper twists her upper body backward, charges her left fist with electricity, and charges towards her opponent. Punch button determines attack properties. Attack can be canceled by pressing two P buttons immediately after startup. LP(Low Dashing Punch, ¼ Screen), MP (Standing Dash Punch, ¼ Screen), HP(Anti Air, Rises at 60° Angle) EX(High Dashing Punch, ¾ Screen, Side Switch, Passes Through Opponent's Causing a Crumple State)

 

Seismic Shockwave – QCF-P: Viper raises her left fist into the air before slamming into the ground creating a shockwave of seismic energy that travels along the ground. Speed of the shockwave is determined by the punch button pressed. Attack leaves her opponent standing. Attack can be canceled by pressing two P buttons immediately after startup. LP(Slowest) MP(Faster), HP(Fastest), EX(Fastest, Width of the Shockwave is Doubled, Causes a Juggle State)

 

Seismic Hammer – F,D,DF+P: Viper raises her right fist into the air before slamming into the ground creating seismic explosion beneath her opponent's feet. Punch button determines were the explosion appears. Attack can be canceled by pressing two P buttons immediately after startup. LP(Point Blank), MP( ½ Screen), HP( ¾ Screen), EX(Covers Point Blank to ½ Screen)

 

Burn Kick – QCB+K: Viper flips into the air before striking her opponent with a split kick that sets them ablaze. Range of this attack is determined by the kick button pressed. Attack has slow startup. All version are throw invincible. LK(Point Blank), MK( ¼ Screen), HK( ½ Screen), EX(Gains Projectile Invincibility, Fast Startup, Aerial Flip Prior to Kick now has a hit box, 3 Hits)

 

Aerial Burn Kick – QCB+K: (In Air) Viper flips while in the air before striking her opponent with a split kick that sets them ablaze. Can only be performed from a Forward Jump, Forward High Jump, Forward Hover, or Forward Aerial Hover. Attack has slow startup, but has faster startup than grounded version. LK(Slowest Startup), MK(Slower Startup), HK(Slow Startup), EX(Gains Projectile Invincibility, Fast Startup, Flip Prior to Kick now has a hit box, 3 Hits)

 

Critical Art:

 

Burning Shock Quake – QCFx2+P: Viper twists her upper body backward, cocking her left leg high into the air before slamming her flame covered heel into the ground. The ground beneath her foes feet ignites setting the ablaze. She then slams her electrically charged right fist Into the ground. This causes a bolt of electricity to shoot up from the ground shocking her foe. Viper pulls back both of her fist overhead before slamming them into the ground creating an explosion of seismic energy beneath her opponent's feet that sends them shooting high into the air. Her foe crashes back to the Earth, head first, and is planted into the ground if the attack results in a KO. 4 hits 330 damage (3x75, 1x105).

 

Reasons to be in SFV:

 

After successfully infiltrating and undermining S.I.N, Viper's superiors set their sites on Shadaloo losing an operative, Smalt Raven, in the process. Before a counter strategy could be divised, an alliance of the US Military, Interpol, and the Kanzuki Zaibatsu were able to take down Shadaloo. However, Viper was able to ascertain that another organization puppeted the strings that led to Shadaloo's fall. Through intel gained from her informant, Magenta Spider, Viper discovers there are two factions within this organization. She hopes to bring down this “Secret Society” from the inside by sowing discord amongst the two rival factions.

 

Side Notes:

 

CLASSIFIED LIMITED ACCESS GRANTED DUE TO LACK OF SECURITY CLEARANCE

 

  • The loss of her REDACTED was chief motivator in joining the CIA.
  • Her maiden name is REDACTED.
  • REDACTED is named after REDACTED.
  • REDACTED  when she is on deep cover operations.
  • Informant Magenta Spider's identity is REDACTED
  • Operative REDACTED is based out of REDACTED

Security Clearance Verified

 

  • The loss of her husband Gunnery Sergeant Laurence Velasquez was chief motivator in joining the CIA.
  • Her maiden name is Ortiz.
  • Her daughter Lauren is named after her father Gunnery Sergeant Laurence Velasquez .
  • Her daughter Lauren is watched by Operative Velasquez's parents when she is on deep cover operations.
  • Informant Magenta Spider's Identity is Han Joo Rhee (Juri Han)
  • Operative Crimson Viper is based out of Mclean, VA the location of CIA Headquarters

 

Name:  Maya Velasquez

Spoiler

Nickname: Dauntless Marine

Sex: Female

Ethnicity: American

Height: 5ft 9in (1.75m)

Weight: 148lbs (67kg)

B/W/H: 39-24-36 (99cm-61cm-91cm)

Hometown: Corpis Christi, Texas

 

Appearance: Maya has long red hair tied into a “military donut bun” to meet Marine regulations. She has green eyes, large lips, and an olive complexion. Maya has a short sleeve green t-shirt with black letters, “USMC”, across the bosom. She has on green camouflage pants and tan leather combat boots. Maya has a black belt with holster, around her waist. The gun in her holster resembles an M9 Beretta. She also has a “kabar”, standard issue combat knife, strapped to the outside of her left thigh.

 

Likes: Her Family (Husband and Daughter), Humbling Smug People, Track & Field

Dislikes: Being Stationed Away from Family, Lazy Students

Fighting Style: MCMAP (Marine Corps Martial Arts Program)

Tone: Maya exudes confidence and fears no opponent

 

Origins: Captain Maya Velasquez is an elite Marine CQC instructor. Maya was star Track & Field athlete in school. She was the number one ranked under 18 Heptathlete in the United States. Maya was offered several scholarships but had to decline due to becoming pregnant with her daughter Lauren. Her boyfriend, Laurence Velasquez, enlisted in the Marines and asked her to marry him. Much to the chagrin of both their parents, she accepted. Maya enrolled in the NROTC, Marine Option after Lauren was born.

 

Maya would go onto become a MCMAP instructor. MCMAP (Marine Corps Martial Arts Program) requires officers to have a black belt in a Civilian martial art. Maya was black belt, 1st Dan, in American Karate. Maya's natural athleticism and CQC (Close Quarters Combat) abilities allowed her to progress in skill at remarkable pace. Eventually she'd become a Six Tab (6th Degree) MCMAP black belt. Being an instructor kept her close to home, for the most part, allowing her as much time as was possible with Lauren.

 

Her Rival: Cammy

Attributes: Health: 2 Power: 2 Range: 3 Mobility: 3 Techniques: 3

925 Stamina 950 Stun

 

Throws:

 

Stomach Crunch – LP+LK: Maya punches her opponent in the abdomen with left-right punch combination and sends her flying with a left uppercut.

 

Instant Migraine – B+LP+LK: Maya jumps onto her opponents shoulders, and rapidly slams her fists together on each side of their head repeatedly, causing them to collapse to the ground behind her.

 

Unique Attacks:

 

Scarlet Elbow – F+MP: Maya hops into the air and elbows her opponent while turning her body parallel to the ground. Slow startup, -2 on Block.

 

Double Kick – F+HK: Maya strikes with a high left roundhouse kick to the head, cocks back the same leg and mule kicks her opponent in the face.

 

Split Combination – LP, MP, D+HP, HP: (Target Combo) Maya strikes her foe with a left-right straight punch combination, goes into a full split, hits opponent with a left straight punch to the groin followed right uppercut to her doubled over opponent's jaw.

 

V-Reversal:

 

Ka-Bar– F+PPP: Maya strikes with a right knife edged punch to the throat that cause her foe to crumple to ground.

 

V-Skill:

 

A.J.P. (Alternative Jump Protocol) – MP+MK: Maya executes a half height neutral, forward, or backward jump.

  • Neutral A.J.P – MP+MK: May executes a half height neutral jump.
  • Forward A.J.P – F+MP+MK: Maya executes a half height forward jump
  • Back A.J.P – B+MP+MK: Maya executes a half height back jump

V-Gauge builds after any blocked or landed attack post A.J.P activation.

 

V-Trigger 1:

 

V.T.O.L (Vertical TakeOff and Landing)– HP+HK: Maya has a rush of adrenaline and is now able to perform Split Kicks from Neutral and Backward Jumps. Aerial Split Kicks no longer have a height restriction. Both Ground and Aerial version of the Split Kick cause a juggle state. Four enhanced attacks per V-Trigger. 2-Bar V-Trigger

 

V-Trigger 2:

 

C.N.S (Combat Knife Stance) – HP+HK: Maya unsheathes her standard issue combat knife and uses it in battle. The range, damage, and stun values for punch attacks are increased. Punch attacks now cause chip damage. Light attacks receive a 5 damage/5 stun buff, Medium attacks receive a 10 damage/10 stun buff, and Heavy Attacks receive a 15 damage/15 Stun buffs. This buffs carry over to all her knuckle attacks. In addition.

  • Sliding Knuckle is now +2 on hit.
  • Dashing Knuckle is +3 on hit.
  • Rising Knuckle gains invincibility to Airborne attacks. EX is fully invincible but now susceptible to Crush Counters.

3-Bar V-Trigger Permanent

 

Specials:

 

Sliding Knuckle – QCB+P: Maya crouches, twists her upper body backward, and charges forward with a straight right punch. Goes under projectiles with proper timing. Leaves foes standing. Must be blocked low. +1 on hit. Distance traveled determined by the punch button pressed. LP( ¼ Screen), MP ( 1/3 Screen), HP (½ Screen), EX(Projectile Invincible Frame 1, ¾ Screen)

 

Dashing Knuckle – QCF+P: Viper twists her upper body backward, and charges forward with a dashing left punch. Punch button determines attack properties. Leaves foes standing. +2 on hit. Distance traveled determined by the punch button pressed. LP( ¼ Screen), MP ( 1/3 Screen), HP (½ Screen), EX(+3 on hit, ¾ Screen)

 

Rising Knuckle – F,D,DF+P: Viper twists her upper body backward, and charges upward with a rising left punch. Punch button determines the ascent angle. No start up invincibility, 3F Startup, knocks down. LP (75° Angle), MP (60° Angle), HP (45°Angle) EX (Invincible to Airborne Attacks, Causes Juggle State, LP+MP 75° Angle, LP+HP 60° Angle, MP+HP 45°Angle)

 

Split Kick – QCB+K: Maya flips into the air before striking her opponent with a split kick that knocks them down. Range of this attack is determined by the kick button pressed. Attack has slow startup. All version are throw invincible. LK(Point Blank), MK( ¼ Screen), HK( ½ Screen), EX(Gains Projectile Invincibility, Fast Startup, Aerial Flip Prior to Kick now has a hit box, 3 Hits)

 

Aerial Split Kick – QCB+K: (In Air) Maya flips while in the air before striking her opponent with a split kick. Can only be performed from a forward jump. Attack has slow startup, but has faster startup than grounded version. LK(Slowest Startup), MK(Slower Startup), HK(Slow Startup), EX(Gains Projectile Invincibility, Fast Startup, Flip Prior to Kick now has a hit box, 3 Hits, Causes A Juggle State)

 

Critical Art:

 

Charging Knuckle Barrage – QCFx2+P: Maya pummels her opponent with a barrage of Sliding and Dashing Knuckles, striking them a half dozen times before knocking them into the air with a two hit Rising Knuckle. 8 hits 330 damage (6x20, 2x105).

 

Reasons to be in SFV:

 

This is simply Crimson Viper, prior to joining the CIA. If for some reason during the current era, she were caught without her battle suit. This is how she would fight.

 

Side Notes:

 

  • Her maiden name is Ortiz.
  • Her daughter Lauren is named after her father Laurence. She has never met her father's parents
  • Maya's parents didn't approve of her marriage initially but came around. Laurence hasn't seen his parents since he enlisted.
  • On the rare occasion that she and Laurence are on tour. Lauren is watched by Maya's parents.

 

Edited by Darc_Requiem

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I'm not sure what's gotten into me this past week. Maybe I should right a book or something. Sorry for the length of Vinh's origin story.

 

Name:  Vinh

Spoiler

Name: Vinh

Nickname: Dark Protection (Bảo Vệ Tối)

Sex: Male

Ethnicity: Vietnamese

Height: 5 ft 11in (1.8m)

Weight: 198lbs (90kg)

B/W/H: 48-36-38(122cm-91.5cm-96.5cm)

Hometown: Kien Gang, Vietnam

 

Appearance: Vinh tall for his village. His hair was originally black and his eyes brown. After his power awakened, his hair and eyes became Red. His wears a Vietnamese Rice Hat (Asian Conical hat) on his head that he removes before battle. Vinh is well built and wears a blue short sleeved collared shirt with only one of the three buttons fastened. He has on beige cargo styled shorts with a twine rope holding them up instead of a belt. Vinh has simple sandals on his feet.

 

Likes: Defending The Weak, Tung, His Parents (Adoptive), His Birth Mother

Dislikes: People That Prey on the Weak, Losing control of his power, Sewing

Fighting Style: Vovinam

 

Tone: Vinh is quite and focused man. He likes the help others and has little patience for those they pay on the week. Vinh has an incredible will power. This allows him to control the “dark power” inside of him and not let it overwhelm him.

 

Origins: An exhausted mother came staggering into a small fishing village. She collapsed with a newborn baby crying in her arms. Apparently the ship she was on sank out at sea. Unbeknownst to her, the lifeboat she commandeered had been damaged and was slowly taking on water. She feel asleep only to awake to the boat sinking. Still miles from shore, she clinched her baby to her bosom and swam to land via backstroke to keep her child's head above water.

 

A young fisherman and his wife saw the woman. His wife grabbed hold of her baby as her husband picked up the mother and carried her to the village doctor. Awaking half delirious, she cried out “My baby...is my baby alright”. The doctor smiled at the young woman, “Thanks to you, he'll be just fine.” The mother reached her arm out to the fisherman and his wife. Both of them grasped hold of her hand, “Thank...you....please...please take care of my child.” The couple nodded at her, before either of them could say word. The young mother passed away.

 

True to their word, the fisherman and his wife would adopt the child. They could not have children of their own. Not nothing the mother or the baby's name. They named the child Vinh (Bay), since that is what his brave mother traversed to ensure his survival. Although they were of meager means, they paid to have the mother given a proper burial. She was laid to rest in the field just behind their home. The couple would take Vinh to her grave every year. Telling him how brave she was and to ensure he never forgot her.

 

Vinh possessed his mother's iron will. Often doing the seemingly impossible. Whether it be stopping a bullies twice his size from picking other children or hauling in fish that were even too big for his adoptive father to carry. His tragic birth and forthright demeanor endured him to the village. This iron will and innate trait of doing the right thing would get him into trouble one day.

 

A group of bandits saw the village as an easy target. The villagers, in an effort to avoid any further trouble, just handed over what little they had. Vinh would not stand for this. As he tussled with one of the bandits, trying to get back the meager coins his family had, they began to beat on him. Despite being a young child, they showed him no mercy. They knew that this would pacify any other villagers from resisting them in the future. However something snapped in Vinh, his hair and eyes became bright red. This confused the bandits momentarily stopping in their tracks. This would be their undoing, Vinh struck like furious beast. Returning the beating he received from them tenfold. The bandits ran off in terror, dropping their ill gotten gains.

 

His fellow villagers were relieved and horrified at the same time. They didn't know what to make up of Vinh. His parents were quick remind them of how Vinh always helped out everyone in the village. He'd never done anyone harm. Not to mention the fact that they'd never have to worry about bandits again. This calmed them down somewhat. However, some of them never looked a Vinh the same way.

 

There was one exception, Tung. Tung was one of the most respected members of the village. He'd been both a fighter and a soldier in his youth. Tung recognized the power Vinh displayed. He marveled that a child possessed such strength. Despite his rage, Vinh had only used this power against the bandits. Tung would take Vinh under his wing. With his parents permission, Tung began training him in Vovinam. Tung knew how dangerous that power could be. He would teach the boy focus and control. Tung would ensure that Vinh maintain control his power. He wouldn't let him become a demon that was only satiated by violnce.

 

His Rival: Akuma

 

Attributes: Health: 3 Power: 4 Range: 3 Mobility: 4 Technique: 5

950 Health/1050 Stun

 

Throws:

 

Lightless Day – LP+LK: Vinh lifts his foe off the ground with his left hand by the top of their head, charges their body with dark ki, and hits them in the chest with an open palm strike cause the ki to explode sending his foe flying away from him.

 

Eventide – B+LP+LK: Vinh lifts his foe off the ground with his left hand by the top of their head, charges their body with dark ki, slams them behind, and stomps on their head causing an explosion that sends his foe sliding away from him on the ground.

 

Darkness Falls – LP+LK: (In Air) Vinh grabs his foe mid air, throws them straight down, and lands on them with a violent left stomp to the chest.

 

Unique Attacks:

 

Dark Palm – F+MP: Vinh strikes his with right upward palm strike to the chin. Can anti air with proper timing. 5F Startup, -5 on block.

 

Shade Claw – F+HP: (overhead) Vinh hops with a left overhead open palm strike. Goes over low attacks with proper timing. Slow startup, -2 on block.

 

Dark Descent – D+MP (In Air): From the apex of his forward jump Vinh strikes straight downward with an open palm strike.

 

Savage Shroud– D+MK (In Air): From the apex of his forward jump Vinh hits his opponent with a right knee strike. Descends at a 60° Angle.

 

Shadow Horns – F+MP, F+HP: Vinh strikes his with right upward palm strike to the chin followed by a hopping overhead right palm strike.

 

V-Reversal:

 

Dead of Night – F+KKK: Vinh strikes with a quick right upward palm punch with his right hand emanating black ki. He then kicks his momentarily blinded foe with a left side kick to the chest, knocking them down.

 

V-Skill:

 

Onyx Surge – MP+MK: Vinh executes a double palm strike that generated a point blank, black colored projectile. Standing and crouching versions can be charged to alter it's properties. Can be performed from a forward jump, while standing, or crouching.

  • Sky Onyx Surge – MP+MK: (In Air) Vinh pulls back both hands while in the air before pushing them forward rapidly at a downward 45° degree angle. +1 on hit/-4 on block.
  • High Onyx Surge – MP+MK: Vinh pulls back both and before pushing them forward rapidly. Uncharged (Point Blank Rage, +2 on Hit, -5 on block) Charged (½ Screen Range, +3 on Hit, -2 on Block)
  • Low Onyx Surge – MP+MK: From a crouching position, Vinh pulls back both and before pushing them forward rapidly. Slower startup than High Onyx Surge. Uncharged (Point Blank Rage, +1 on Hit, -4 on block) Charged (½ Screen Range, +2 on Hit, -0 on Block)

 

V-Trigger 1:

 

Indomitable Will – HP+HK: Vinh releases the full strength of his “dark power” while maintaining complete control of himself. All of Vinh's special attacks become their EX versions. Spending V-Gauge instead of EX Gauge. EX moves that cost EX Gauge can still be used during this V-Trigger allowing Vinh to perform damaging combos that would otherwise not be possible. Three bonus EX moves can be done per V-Trigger. 3-Bar V-Trigger

 

V-Trigger 2:

 

Obsidian Wave – HP-HK: Vinh gains access to a 3 hit horizontal projectile, Obsidian Wave, after V-Trigger activation. Pressing HP+HK after activation performs the Obsidian Wave. Obsidian Wave causes a juggle state. B+HP+HK (Slow Speed), HP+HK (Standard Speed), F+HP+HK (Fast Speed). Three projectiles per V-Trigger. 2-bar V-Trigger.

 

Specials:

 

Umbra Wind – QCF+P : Vinh strikes his foe with a rapid barrage of high, mid, low left and right punches. LP (6 hits), MP (9 hits), HP (12 hits) EX (Frame 3 Armor, 12 hits)

 

Umbra Gale – QCF+P (In Air): From a forward jump Vinh strikes with a rapid barrage of high, mid, and low left and right punches. (LP 4 Hits), MP (6 hits), HP(8 hits), EX (8 Hits, Causes A Juggle State)

 

Nightfall – F,D,DF+ K: (Anti Air) Vinh shows flexibility and strength with a rising front kick that parallels his torso followed by a front somersault kick that spikes his foe into the ground. LK(3F Startup, Throw Invincible) MK (4F Startup, Invincible to Airborne Attacks), HK (5F Startup, Strike/Projectile Invincible from frame 3), EX (3F Startup, Full Startup Invincibility, Causes Ground Bounce)

 

Dusk Shadow– HCF+ K: Vinh fades into a shadow and evades his opponent. The kick button determines the direction of the evasion. Strike Invincible Frame 1, Projectile Invincible Frame 3. LK (Teleports ½ screen backward) MK (Teleports directly upwards) HK (Teleports through his opponent a ½ screen behind them) EX (Strike/Projectile Invincilbe Frame 1, Throw Invincible Frame 3. LK+MK Backward ½ Screen, LK+HK Upward, MK+HK Foward ½ Screen.) Each evasion can be canceled into a counter attack.

  • Penumbra Claw – LK : Vinh cancels his backward teleport into a powerful spinning sidekick that knocks his foe down. - 6 on block. EX (Causes a Crumple State)
  • Penumbra Talon – MK : Vinh cancels his upward teleport into a diving kick that travels straight downward knocking down his foe. - 5 on block. EX (Cause a Ground Bounce)
  • Penumbra Fang – HK: Vinh cancels his forward teleport into a back high kick that knocks his foe down. -6 on block. EX (Causes a Juggle State)

 

Twilight Wake - B,D,DB+ K: (Anti Air) Vinh executes a standing back somersault kick that generates a rising purple blade of ki. At point blank range the attack hits twice, the opponent is lifting into the air by the kick causing them to get struck by the projectile. All versions startup in 7F. Kick button determines the angle of the projectile. LK (Rises Straight Up) MK (30° Angle) HK (45° Angle) EX (5F Startup, 2 hit Projectile, 3 Hits Point Blank, LK+MK Rises Straight Up, LK+HK 30° Angle, MK+HK 45° Angle)

 

Critical Art:

 

Final Sunset – QCFx2+P: Vinh strikes with a powerful right open palm to the abdomen, followed in quick succession by an equal forceful left open palm to the chin that lifts his foe of their feet. Before the force of that blow gets the chance to send his opponent skyward, Vinh strikes with a blindingly fast and brutal double palm strike that sends his adversary crashing into the side of the stage with tremendous force. 4 hits 330 Damage.(2x55, 2x110)

 

V-trigger 1 Only

 

Infinite Night – LK,LK,B, LP, HK : Vinh dashes at his opponent. Striking with a open palm gut punch that sends a wave of dark ki through their body that forms in a shadow image of Vinh behind them. The shadow strikes with a open palm strike to the small of the opponent's back that mirrors Vingh's initial gut punch. After that the punch lands. Vinh and his shadow strike with eighteen (each) simultaneous blows in complete synchronous that end with Vinh hitting an open palm strike to the sternum and his shadow an open palm strike to the upper back. Vinh takes his hand away from his opponent's chest pulling shadow of ki back through body and back into his own. His foes then falls to their knees before falling face first to the ground. 39 hits 400 damage (2x20, 36x5, 1x180)

 

Reasons to be in SFV:

 

Vinh initially enters the tournament to win the prize money to help his struggling fishing village. However, he starts to sense a dark force. Vinh feels the force beckon to him. At first he feels that maybe his power is overwhelming him, Vinh quickly realizes that the dark energy in not his own. There is another like him and Vinh doubts that his other entity is friendly.

 

Side Note:

  • Vinh means Bay or Gulf in Vietnamese
  • His “Dark Power” is the Satsui No Hado
  • His clothing is typical of fisherman from the area
  • While he isn't large by global standards, he is for his village. All of his clothing was hand sewn by his adoptive mother.
  • Vinh is adept at sewing. He hates it, but took it up to ease the burden on his adoptive mother as she got older
  • The villagers never found out the name his mother. Her grave simply says “Can đảm Mẹ”, Vietnamese for Valiant Mother
  • His nickname bảo vệ tối means “dark protection”. One of the kids heard the bandits say the village was under bảo vệ tối as they left the village streaking in terror. Rather than let anyone know it bothered him. Vinh went with it and it became a term of endearment in time.

  • Vovinam (Martial Arts of Vietnam) was created in 1936 and covers hand to hand and weapon based combat.

 

Edited by Darc_Requiem

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Man, y'all have been busy since I last checked into this thread. (And onto this site in general, but that's beside the point.)

 

I have an idea for some old, grizzled Pro-Wrestler who gets a bug up his butt to go after Zangief, Rainbow Mika and Alex for "EXPOSING THE BUSINESS!" and compete in the next  World Martial Arts tournament, but I don't have a moveset or a defined design for him yet. I know that compared to other grapplers, his moves would be intentionally spare or old-school with only the minimum amount of spins or flips and such. (So think Suplexes, Piledrivers, a Fireman's Carry and a singular Dropkick compared to "The Flippy 🤬 most of y'all think you need to do to get over.")

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2 hours ago, The_Weasel said:

Man, y'all have been busy since I last checked into this thread. (And onto this site in general, but that's beside the point.)

 

I have an idea for some old, grizzled Pro-Wrestler who gets a bug up his butt to go after Zangief, Rainbow Mika and Alex for "EXPOSING THE BUSINESS!" and compete in the next  World Martial Arts tournament, but I don't have a moveset or a defined design for him yet. I know that compared to other grapplers, his moves would be intentionally spare or old-school with only the minimum amount of spins or flips and such. (So think Suplexes, Piledrivers, a Fireman's Carry and a singular Dropkick compared to "The Flippy 🤬 most of y'all think you need to do to get over.")

I have to have inspiration to create but if I think on anything, I'll try to bring your idea to life.

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39 minutes ago, Darc_Requiem said:

I have to have inspiration to create but if I think on anything, I'll try to bring your idea to life.

In my mind, he'd look like a cross between Bob Backlund:

 

backtitle.jpg

 

And Jim Cornette:

 

Cw7yHvqVIAA4nKM.jpg

 

Basically sort of going for having the same kind of "Dorky-looking old guy who takes off his shirt and looks JACKED" appeal that a character like, say, Senator Armstrong from Metal Gear Rising has.

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26 minutes ago, The_Weasel said:

In my mind, he'd look like a cross between Bob Backlund:

 

backtitle.jpg

 

And Jim Cornette:

 

Cw7yHvqVIAA4nKM.jpg

 

Basically sort of going for having the same kind of "Dorky-looking old guy who takes off his shirt and looks JACKED" appeal that a character like, say, Senator Armstrong from Metal Gear Rising has.

Glad you posted this. I had a few ideas on the way home from but that was for more of a Bruno Sammartino type. Here is what I thought up. Nothing too detailed.

 

Antonio "Stony" Marino

5'10

265lbs

 

Front Throw: Body Slam into leg drop

Back Throw: Fireman's Carry Throw

 

360°P+ Body Slam Press

HCB+P Jumping Double Axe handle Blow

360°+K Brain Buster

HCB+K Big Boot

 

So I think I was going in the wrong direction completely.

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1 minute ago, Darc_Requiem said:

Glad you posted this. I had a few ideas on the way home from but that was for more of a Bruno Sammartino type. Here is what I thought up. Nothing too detailed.

 

Antonio "Stony" Marino

5'10

265lbs

 

Front Throw: Body Slam into leg drop

Back Throw: Fireman's Carry Throw

 

360°P+ Body Slam Press

HCB+P Jumping Double Axe handle Blow

360°+K Brain Buster

HCB+K Big Boot

 

So I think I was going in the wrong direction completely.

Eh, what you had in mind was fine for a character of your own. But yeah, I was going for a old-school "Shoot" fighter kind of wrestler that used jazzed-up collegiate holds that deal damage, but don't look particularly impressive.

 

Personality-wise, he's old and bitter about how he and his wife got "Screw-Jobbed" out of their respective titles while in their prime working for the CWA and holds some resentment towards Zangief & Rainbow Mika's trainer. Basically "Old man yells at cloud: The Character", while at the same time using "Insider" talk and terms that, ironically, expose the "Business-side" of pro-wrestling more than the people he calls rivals.

 

Again, the background and storymode is pretty much there, but a moveset is lacking... Maybe have one V-Trigger power up his Command Throws beyond even the EX versions and/or add a follow-up attack after certain ones like a KOF grappler? (Clark, Shermie & Blue Mary come to mind.)

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Have at it man. I'm curious to see what you come up with. I'm wrestler'd out right now. I did an Austrian Pro Wrestler that is bit of an homage to DDP being able to Diamond Cut people out of anywhere a few months back. I have something in the works but I'm in no rush to finish it. Nothing to special though, it's an art that has already been covered.

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I still have to add this the front page. Don't have time to reorganize it right now. This is your fault @Bea_Iank

@GetTheTables you may get a kick out of this as a Laura player.

 

Name: Fabio Matsuda

Spoiler

Nickname: Electric Submission Wizard

Sex: Male


Ethnicity: Brazilian (1/2 Japanese)

Height: 6ft 2in(1.88m)

Weight: 190 lbs. (86kg)

B/W/H: 45-34-35 (114cm-86cm-89cm)

Hometown: Sao Paulo, Brazil

Appearance: Fabio is a tall man with slender athletic build. He has dark eyes and long black dreadlocks that are pulled back into an upward pony tail. Fabio wears plain black rimmed glasses when he's not participating in a martial arts contest. He wears a full blue gi that is tied at the waist with a black belt. The upper gi is sleeveless leaving his arms fully exposed. Fabio wears white hand guards. His gi pants are full length and he is barefoot.


Likes: Reading, Record Collecting, Watching out for his siblings, Matsuda Jiu Jitsu

Dislikes: Rule breakers, Disingenuous people

Fighting Style: Traditional Matsuda Jiu Jitsu

Tone: Fabio is a serious, dedicated but laid back man. While he takes is craft seriously, he still knows how to relax and have fun once in a while.

Origins: Fabio is the oldest grandson of Kinjiro Matsuda. While his younger sister (Laura) travels the globe recruiting for the family school, Fabio has stayed in Brazil. He's taken over the role of lead instructor from his grandfather. His father learned the basics of the art, but it was never his passion. Laura is just as driven, if not moreso, at improving Matsuda Jiu Jistu. However, their philosophies differ. Laura uses the art as her base and adds, drops, or modifies the techniques based on her experience fighting other martial arts disciplines. Fabio sticks the families traditional forms. His focus is in refining them so that they are effective against other martial art disciplines. His younger brother Sean, was more interested in sports than fighting, until recently. Fabio had taught Sean the basics to keep his grandfather from scolding him and to help him defend himself against Laura's playful (Sean doesn't think so) bullying. Sean has taken his training serious as of late, but much to Kinjiro Matsuda's chagrin, it's to impress Ken Masters and become his student.

His Rival: Laura

 

Attributes: Health: 4 Power: 4 Range: 3 Mobility: 2 Technique: 3

1025 stamina 1025 stun


Throws:

 

Rolling Armbar - LP+LK: Fabio hops onto his opponent's torso, rolls forward, and locks them into an armbar.

 

Anaconda Choke -LP+LK: (Crouching Opponent) Fabio traps the head and arm of his crouching opponent and rolls into an Ananconda Choke.

 

Ankle Lock -B+LP+LK: Fabio spins behinds his opponent, pulls their legs out from under them, and locks them into an ankle lock

 

D'Arce Choke- B+LP+LK: (Crouching Opponent) Fabio traps the head and arm of his crouching opponent as he rolls behind them locking them into D'Arce Choke


Unique Attacks:

 

Elbow Breaker- B+HP: (Hit Grab): Fabio reaches out and grabs his opponent's left wrist with his right hand, pulls their arm straight to fully extend it, slams his left forearm into their elbow, and pushes their left hand forward with great force. Reaching their elbow. Leaves the opponent standing. +4 on hit, -7 on block

 

Oblique Kick F+MK – Fabio uses his back leg to execute kick quick that targets his opponent's knee. Although this is standing attack this must be blocked low. 6F Startup +2 on hit, -2 on block.

 

V-Reversal:

 

Matsuda Takedown – F+PPP: Fabio halts his opponent's momentum with a double leg takedown that leaves him only ¼ screen away from his foe.

 

V-Skill:

 

Shock Hold – MP+MK : Fabio intercepts his opponent's physical attack and shocks them stunning them briefly allow for a follow up throw or attack that scaled to 60% damage. Shock Hold only does 30 damage/30 stun. B+MP+MK counters jump attacks, MP+MK high attacks, and D+MP+MK low attacks. All versions have a 5F Startup. +5 on hit but follow up window is brief.

 

V-Trigger 1:

 

Fulmination – HP+HK : Electricity pulses through Fabio's body enhancing the potency of all his command grabs. All command grabs gain increased range, full throw invincibility. And a +50 buff their stun damage. V-Gauge drains over time. 3-bar V-Trigger

 

V-Trigger 2:

 

Static Discharge – HP+HK: Fabio focuses his electric ki to close the distance on his foe. After activation. Fabio gains access to a new movement option. The Static Charge.

  • Static Charge – HP+HK: Fabio dashes forward with an electrified aura. Dash is projectile invincible frame 1. Dash can be canceled into any standing or crouching normal. Any normal attack that lands from Static Charge can be canceled into any grab or command grab.

Two dashes per V-Trigger. 2-bar V-trigger.


Specials:

 

Sunrise Guillotine -360°+P: (Command Grab) Fabio grabs his opponent, hops into the air locking them into a Guillotine choke hold, Electrifies his body, and slam them head first into the ground in a DDT like attack before releasing the hold. All versions start up in 5F. Punch button determines grab range, attack damage, and Fabio's proximity to his fallen opponent post throw. LP (Most Range, Least Damage, ½ Screen Away) MP (Less Range, More Damage, ¼ Screen Away), HP (Least Range, Most Damage, 1/3 Screen Away ). EX (Throw Invincible, Most Range, Most Damage, ¼ Screen Away).

 

Volt Rush -HCF+P: (Hit Grab):Fabio's rushes toward his foe with his arms charged with electricity. He grabs them shocking them as he takes them to the ground with an armlock. At is a “hit grab” so it can be blocked. As benefit, it can be comboed into as well. +2 on hit after forward dash. -5 on block when properly spaced. LP (¼ Screen), MP( ½ Screen), HP ( ¾ Screen), EX ( ¾ Screen, Armor on Frame 3)

 

Spark Hook -360°+K: (Command Grab) Fabio slides quickly along the ground with his legs extended. If he makes contact with his opponent, he takes them down with his legs, and locks them into an electrified heel hook. Travels under projectiles starting at Frame 3. Has no strike or throw invincibility. Kick button determines the distance traveled. Developed initially to counter Laura's Thunder Clap. LK (¼ Screen), MK( ½ Screen), HK ( ¾ Screen), EX ( ¾ Screen, Projectile Invincible Frame 1)

 

Shock Triangle – 360°+K: (Aerial Command Grab) From a neutral or forward jump, Fabio leaps onto his opponent's shoulders , rolls forward as he slams them into the ground, and locks them in electrified Kinjiro Triangle hold. Kick button determines the range, damage, and distance from the opponent after the techniques lands. LK (Most Range, Least Damage, ½ Screen Away) MK (Less Range, More Damage, ¼ Screen Away), HK (Least Range, Most Damage, 1/3 Screen Away). EX (Air Throw Invincible, Most Range, Most Damage, ¼ Screen Away).


Critical Art:
 

Lightning Blackout -720°+P : Fabio locks his opponent into a standing arm triangle choke while sending all of his electric ki through his arm, shocking them until they go limp, he then places his right leg behind both of their legs, and sweeps them out from under them as he drives the back of their head into the ground. 15 hits 400 Damage (1x135, 13x10, 1x135).

 

Reasons to be in SFV:

 

Fabio asks his grandfather, Kinjiro, to temporarily take back the reigns of head instructor at the Matsuda Family Jiu Jitsu school. He tells his grandfather that he wants to show off the traditional MJJ art to the world. “Laura's modified MJJ isn't a truly representative of the family.” Kinjiro agrees to teach the family art in Fabio's stead. In truth, it was Fabio that insisted Laura travel to world to promote the family art. The real reason for him leaving is to keep an eye on his brother Sean. Despite his natural athletic gifts, Fabio feels Sean isn't ready for world class competition. As usual, Fabio has to project his baby brother from himself.

 

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On 7/25/2018 at 7:24 AM, GetTheTables said:

A character with 4 grab specials and a 720 CA? Bestill my heart. 😍

Only reason I gave him the lone hit grab is so he'd have a special to combo into 😀

Edited by Darc_Requiem

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